Globally rescaled pixel sizes to be uniform

This commit is contained in:
2026-02-21 11:42:24 +01:00
parent a1e0ec07d7
commit fc093533fd
5 changed files with 11 additions and 11 deletions

View File

@@ -8,7 +8,7 @@
[ext_resource type="Texture2D" uid="uid://cbynycukppmup" path="res://molecular/assets/food/food-right-bottom-bolt.png" id="6_07uaq"]
[sub_resource type="CircleShape2D" id="CircleShape2D_0vfbj"]
radius = 2.0
radius = 5.0
[sub_resource type="SpriteFrames" id="SpriteFrames_oo5vd"]
animations = [{
@@ -71,7 +71,7 @@ shape = NodePath("../CollisionShape2D")
metadata/_custom_type_script = "uid://bvbc0n0pslq7p"
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1856148995]
scale = Vector2(0.385, 0.385)
texture_filter = 1
sprite_frames = SubResource("SpriteFrames_oo5vd")
frame_progress = 0.9373464