Globally rescaled pixel sizes to be uniform
This commit is contained in:
@@ -8,7 +8,7 @@
|
||||
[ext_resource type="Texture2D" uid="uid://cbynycukppmup" path="res://molecular/assets/food/food-right-bottom-bolt.png" id="6_07uaq"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_0vfbj"]
|
||||
radius = 2.0
|
||||
radius = 5.0
|
||||
|
||||
[sub_resource type="SpriteFrames" id="SpriteFrames_oo5vd"]
|
||||
animations = [{
|
||||
@@ -71,7 +71,7 @@ shape = NodePath("../CollisionShape2D")
|
||||
metadata/_custom_type_script = "uid://bvbc0n0pslq7p"
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1856148995]
|
||||
scale = Vector2(0.385, 0.385)
|
||||
texture_filter = 1
|
||||
sprite_frames = SubResource("SpriteFrames_oo5vd")
|
||||
frame_progress = 0.9373464
|
||||
|
||||
|
||||
Reference in New Issue
Block a user