Switched 'intensive' functions to cpp
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@ -1,15 +1,17 @@
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extends Sprite2D
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extends Sprite2D
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var n: int = 64
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var n: int = 256
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var arr := []
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var arr := []
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var data_img: Image
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var data_img: Image
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var data_tex: ImageTexture
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var data_tex: ImageTexture
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var gol := GoL.new()
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@onready var mat: ShaderMaterial = material as ShaderMaterial
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@onready var mat: ShaderMaterial = material as ShaderMaterial
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# sim. consts
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# sim. consts
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var T := 0.1
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var T := 0.01
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var t := 0.0
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var t := 0.0
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# Called when the node enters the scene tree for the first time.
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# Called when the node enters the scene tree for the first time.
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@ -38,7 +40,8 @@ func _process(_delta: float) -> void:
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t += _delta
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t += _delta
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if t >= T:
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if t >= T:
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t = 0.0
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t = 0.0
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_game_of_life_step()
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#_game_of_life_step()
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arr = gol.step_once(arr, n) # cpp step
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_upload_arr()
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_upload_arr()
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func _game_of_life_step() -> void:
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func _game_of_life_step() -> void:
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