ft: wrapping manager overhaul
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@@ -1,10 +1,11 @@
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[gd_scene format=3 uid="uid://c3iw2v3x6ngrb"]
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[ext_resource type="PackedScene" uid="uid://bvsdg1v3ksixy" path="res://shared/npc/prey2D.tscn" id="1_qvulj"]
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[ext_resource type="PackedScene" uid="uid://bvsdg1v3ksixy" path="res://shared/npc/abstractPrey.tscn" id="1_qvulj"]
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[ext_resource type="Script" uid="uid://bgossk6xo31gi" path="res://molecular/prey/nucleotide_prey.gd" id="2_0227s"]
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[ext_resource type="Texture2D" uid="uid://bhcb5g7g7um8" path="res://molecular/assets/prey/prey-dying-frame0.png" id="2_lkj7f"]
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[ext_resource type="Script" uid="uid://bvbc0n0pslq7p" path="res://shared/wrapping_manager.gd" id="3_lecx4"]
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[ext_resource type="Texture2D" uid="uid://bxn11avw7dykl" path="res://molecular/assets/prey/prey-dying-frame1.png" id="3_svqyr"]
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[ext_resource type="Script" uid="uid://dcd4lhhq8pubb" path="res://molecular/prey/collision.gd" id="3_teu34"]
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[ext_resource type="Texture2D" uid="uid://ctkehsavw6ghx" path="res://molecular/assets/prey/prey-healthy-frame0.png" id="4_ee1gb"]
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[ext_resource type="Texture2D" uid="uid://uy28y3mkk6nt" path="res://molecular/assets/prey/prey-healthy-frame1.png" id="5_ae5nf"]
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[ext_resource type="Texture2D" uid="uid://btnyajci8ptb2" path="res://molecular/assets/prey/prey-injured-frame0.png" id="6_0f87h"]
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@@ -51,33 +52,45 @@ animations = [{
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}]
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[node name="NucleotidePrey" unique_id=740525631 groups=["prey"] instance=ExtResource("1_qvulj")]
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collision_layer = 2
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collision_mask = 5
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motion_mode = 1
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script = ExtResource("2_0227s")
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speed = 0.5
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maxHealth = 20
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[node name="WrappingManager" type="Node" parent="." index="0" unique_id=407460873 node_paths=PackedStringArray("sprite", "shape")]
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script = ExtResource("3_lecx4")
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sprite = NodePath("../AnimatedSprite2D")
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shape = NodePath("../CollisionPolygon2D")
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metadata/_custom_type_script = "uid://bvbc0n0pslq7p"
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[node name="Collision" type="CharacterBody2D" parent="." index="0" unique_id=331517910]
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scale = Vector2(0.2, 0.2)
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collision_layer = 2
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collision_mask = 5
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script = ExtResource("3_teu34")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." index="1" unique_id=788182944]
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Collision" index="0" unique_id=1471691984]
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light_mask = 2
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visibility_layer = 2
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position = Vector2(69, 28)
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rotation = 0.47415397
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scale = Vector2(10, 10)
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polygon = PackedVector2Array(-8.700367, -2.2789505, -5.6133537, -2.1772134, -4.1979375, 0.58079255, -5.9151926, 3.1480935, -8.862037, 2.9326901, -10.268076, 0.28495264)
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[node name="Sprite" type="AnimatedSprite2D" parent="Collision" index="1" unique_id=788182944]
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rotation = 1.5707964
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sprite_frames = SubResource("SpriteFrames_66x8p")
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animation = &"Healthy"
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[node name="CollisionPolygon2D" parent="." index="2"]
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[node name="Sight" type="Area2D" parent="Collision" index="2" unique_id=1773478588]
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scale = Vector2(0.4, 0.4)
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collision_layer = 0
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collision_mask = 7
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Collision/Sight" index="0" unique_id=338757598]
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light_mask = 2
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visibility_layer = 2
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position = Vector2(69, 28)
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rotation = 0.474154
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rotation = 1.5707964
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scale = Vector2(10, 10)
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polygon = PackedVector2Array(-8.700367, -2.2789505, -5.6133537, -2.1772134, -4.1979375, 0.58079255, -5.9151926, 3.1480935, -8.862037, 2.9326901, -10.268076, 0.28495264)
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polygon = PackedVector2Array(3.8686981, -6.2705374, 7.0000973, -0.08602524, 3.5555592, 5.6287766, -3.0986624, 5.589636, -6.1517763, 0.031402588, -2.942093, -6.0748243, -29.993027, -74.37026, -11.10141, -83.6233, 9.332382, -84.00884, 35.163773, -77.06906)
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[node name="StateMachine" type="Node" parent="." index="3" unique_id=445822474 node_paths=PackedStringArray("initial_state")]
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[node name="WrappingManager" type="Node" parent="." index="1" unique_id=407460873]
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script = ExtResource("3_lecx4")
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metadata/_custom_type_script = "uid://bvbc0n0pslq7p"
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[node name="StateMachine" type="Node" parent="." index="2" unique_id=445822474 node_paths=PackedStringArray("initial_state")]
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script = ExtResource("9_xxtgy")
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initial_state = NodePath("Idle")
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@@ -96,17 +109,6 @@ script = ExtResource("12_ubfhk")
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[node name="Timer" type="Timer" parent="StateMachine/Idle" index="0" unique_id=1050348256]
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one_shot = true
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[node name="Sight" type="Area2D" parent="." index="4" unique_id=1773478588]
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collision_layer = 0
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collision_mask = 7
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Sight" index="0" unique_id=338757598]
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light_mask = 2
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visibility_layer = 2
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rotation = 1.5707964
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scale = Vector2(10, 10)
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polygon = PackedVector2Array(3.8686981, -6.2705374, 7.0000973, -0.08602524, 3.5555592, 5.6287766, -3.0986624, 5.589636, -6.1517763, 0.031402588, -2.942093, -6.0748243, -29.993027, -74.37026, -11.10141, -83.6233, 9.332382, -84.00884, 35.163773, -77.06906)
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[connection signal="body_entered" from="Collision/Sight" to="." method="_on_sight_body_entered"]
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[connection signal="timeout" from="StateMachine/RandomMovement/Timer" to="StateMachine/RandomMovement" method="_on_timer_timeout"]
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[connection signal="timeout" from="StateMachine/Idle/Timer" to="StateMachine/Idle" method="_on_timer_timeout"]
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[connection signal="body_entered" from="Sight" to="." method="_on_sight_body_entered"]
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