(wip) Added c++ test file
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#include <gdextension_interface.h>
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#include <godot_cpp/classes/ref_counted.hpp>
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#include <godot_cpp/core/class_db.hpp>
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#include <godot_cpp/core/defs.hpp>
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#include <godot_cpp/godot.hpp>
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using namespace godot;
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class Test : public RefCounted {
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GDCLASS(Test, RefCounted);
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int counter = 0;
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static void _bind_methods() {
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ClassDB::bind_method(D_METHOD("increment"), &Test::increment);
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ClassDB::bind_method(D_METHOD("get_counter"), &Test::get_counter);
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ClassDB::bind_method(D_METHOD("set_counter", "value"), &Test::set_counter);
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ClassDB::add_property("Test", PropertyInfo(Variant::INT, "counter"),
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"set_counter", "get_counter");
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}
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public:
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int increment() {
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counter += 1;
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return counter;
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}
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int get_counter() const { return counter; }
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void set_counter(int p_value) { counter = p_value; }
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};
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extern "C" GDExtensionBool GDE_EXPORT
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gol_library_init(GDExtensionInterfaceGetProcAddress get_proc_address,
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GDExtensionClassLibraryPtr library,
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GDExtensionInitialization *r_initialization) {
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static GDExtensionBinding::InitObject init(get_proc_address, library,
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r_initialization);
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init.register_initializer([](ModuleInitializationLevel p_level) {
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if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
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return;
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}
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ClassDB::register_class<Test>();
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});
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init.register_terminator([](ModuleInitializationLevel /*p_level*/) {
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// no-op
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});
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init.set_minimum_library_initialization_level(
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MODULE_INITIALIZATION_LEVEL_SCENE);
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return init.init();
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}
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