ft: improved npc spawning logic
This commit is contained in:
@@ -1,10 +1,11 @@
|
||||
[gd_scene load_steps=6 format=3 uid="uid://b55w56d4twno1"]
|
||||
[gd_scene load_steps=7 format=3 uid="uid://b55w56d4twno1"]
|
||||
|
||||
[ext_resource type="Texture2D" uid="uid://dnlrq8gxiix6" path="res://molecular/assets/bg-far-placeholder.jpg" id="1_cthuy"]
|
||||
[ext_resource type="Texture2D" uid="uid://bfjf6dxvbq5cj" path="res://dirt-specs.png" id="2_a5cls"]
|
||||
[ext_resource type="PackedScene" uid="uid://dxluckxdkpv4f" path="res://molecular/molecular_player.tscn" id="3_b1jr0"]
|
||||
[ext_resource type="Script" uid="uid://ceut2lrvkns75" path="res://debug_label.gd" id="4_mys4o"]
|
||||
[ext_resource type="Script" uid="uid://2pmjtnrg5471" path="res://molecular/preyManager.gd" id="5_ojt85"]
|
||||
[ext_resource type="Script" uid="uid://umx4w11edif" path="res://molecular/prey_manager.gd" id="5_cthuy"]
|
||||
[ext_resource type="PackedScene" uid="uid://c3iw2v3x6ngrb" path="res://molecular/nucleotide_prey.tscn" id="6_a5cls"]
|
||||
|
||||
[node name="MolecularStage" type="Node2D"]
|
||||
|
||||
@@ -57,5 +58,10 @@ text = "Debug: You made it into the game!
|
||||
This is running from C++: "
|
||||
script = ExtResource("4_mys4o")
|
||||
|
||||
[node name="Prey" type="Node" parent="."]
|
||||
script = ExtResource("5_ojt85")
|
||||
[node name="PreyManager" type="Node" parent="." node_paths=PackedStringArray("cam")]
|
||||
script = ExtResource("5_cthuy")
|
||||
cam = NodePath("../player/Camera2D")
|
||||
scene = ExtResource("6_a5cls")
|
||||
minCount = 500
|
||||
maxCount = 1000
|
||||
metadata/_custom_type_script = "uid://coetidfssb80w"
|
||||
|
||||
@@ -6,7 +6,6 @@ extends AbstractPrey2D
|
||||
func _ready() -> void:
|
||||
$AnimatedSprite2D.animation = "Healthy"
|
||||
$AnimatedSprite2D.play()
|
||||
pass # Replace with function body.
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
|
||||
@@ -1,27 +0,0 @@
|
||||
extends Node
|
||||
|
||||
var preyScene = preload("res://molecular/nucleotide_prey.tscn")
|
||||
#var predatorScene = preload("res://Predator.tscn")
|
||||
var score
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
for i in range(0, 100, 10):
|
||||
spawn_creature(preyScene, Vector2(i, i))
|
||||
spawn_random()
|
||||
spawn_random()
|
||||
spawn_random()
|
||||
spawn_random()
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
func spawn_random() -> void:
|
||||
spawn_creature(preyScene, Vector2(randfn(100, 100), randfn(100, 100)))
|
||||
|
||||
func spawn_creature(scene, position: Vector2) -> void:
|
||||
var instance = scene.instantiate()
|
||||
instance.position = position
|
||||
add_child(instance)
|
||||
@@ -1 +0,0 @@
|
||||
uid://2pmjtnrg5471
|
||||
13
evolve-die-repeat/molecular/prey_manager.gd
Normal file
13
evolve-die-repeat/molecular/prey_manager.gd
Normal file
@@ -0,0 +1,13 @@
|
||||
extends SpawnManager2D
|
||||
|
||||
@export var cam: Camera2D
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
spawnRange = cam.get_viewport_rect()
|
||||
_spawn_minimum()
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
1
evolve-die-repeat/molecular/prey_manager.gd.uid
Normal file
1
evolve-die-repeat/molecular/prey_manager.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://umx4w11edif
|
||||
Reference in New Issue
Block a user