cleanup: comments

This commit is contained in:
2026-03-07 12:22:17 +01:00
parent 9d9ed22ea8
commit da15fb77a2
2 changed files with 2 additions and 4 deletions

View File

@@ -15,7 +15,7 @@ var can_attack: bool = true
func _ready() -> void: func _ready() -> void:
health = maxHealth health = maxHealth
sprite.play("Healthy") # TODO: add play_sprite function which calls both sprite and wrapper sprite.play("Healthy") # TODO: sprite play logic (esp wrt state switching)
wrapper.play_sprite("Healthy") wrapper.play_sprite("Healthy")
if starting_pos: if starting_pos:
collision.set_position(starting_pos) collision.set_position(starting_pos)

View File

@@ -14,14 +14,12 @@ func _ready() -> void:
var dup = owner.collision.duplicate(dupFlags) var dup = owner.collision.duplicate(dupFlags)
mirrors.append(dup) mirrors.append(dup)
owner.call_deferred("add_child", dup) owner.call_deferred("add_child", dup)
#for i in owner.get_groups():
# if not str(i).begins_with("_"):
# m.add_to_group(i)
if dup.has_method("duplicate_init"): if dup.has_method("duplicate_init"):
dup.duplicate_init() dup.duplicate_init()
_handle_wrapping() _handle_wrapping()
# FIXME: parent sprites should have a function calling this.
func play_sprite(anim: String) -> void: func play_sprite(anim: String) -> void:
for m in mirrors: for m in mirrors:
m.get_node("Sprite").play(anim) m.get_node("Sprite").play(anim)