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@@ -101,6 +101,7 @@ func handle_damage(dmg: int, src: Node) -> void:
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hasiframes = true
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invulnerable_cooldown_timer.start()
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if healthPoints <= 0:
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print("Player died. Respawn button not implemented.")
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isAlive = false
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func collect_resource(damnt: int) -> void:
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