fx: player rotation
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@@ -29,8 +29,6 @@ func _process(delta: float) -> void:
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_handle_wrapping()
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func _physics_process(delta: float) -> void:
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#self.move(Vector3(randfn(0, 1), randfn(0, 1), 0))
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# TODO: state transition logic (bot controller code)
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pass
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func move(motion: Vector3) -> void:
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