ft (Wip): FSM behaviour prey

This commit is contained in:
2026-01-23 10:48:14 +01:00
parent 0b9b1e75d4
commit c11afd9ddd
24 changed files with 154 additions and 54 deletions

View File

@@ -1,6 +1,10 @@
extends NPC2D
class_name AbstractPrey2D
enum States {IDLE, FORAGING, FLEEING}
var state = States.IDLE
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
pass # Replace with function body.