ft (wip): tracking across boundaries

This commit is contained in:
2026-02-07 18:01:17 +01:00
parent 0f06846157
commit bc582efb90
12 changed files with 93 additions and 43 deletions

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@@ -1,3 +1,4 @@
@abstract
extends CharacterBody2D
class_name NPC2D

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@@ -1,3 +1,4 @@
@abstract
extends NPC2D
class_name AbstractPredator2D

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@@ -1,3 +1,4 @@
@abstract
extends NPC2D
class_name AbstractPrey2D

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@@ -1,3 +1,4 @@
@abstract
class_name StateMachine extends Node
@export var initial_state: State = null

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@@ -1,30 +1,38 @@
class_name WrappingManager extends Node
@export var sprite: AnimatedSprite2D
@export var shape: Node # FIXME (also in refactor see below) this is bad.
# Mirrored sprites for periodic boundary
var mirrorSprite1: Node2D
var mirrorSprite2: Node2D
var mirrorSprite3: Node2D
var mirrors: Array
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
await owner.ready
mirrorSprite1 = sprite.duplicate()
mirrorSprite2 = sprite.duplicate()
mirrorSprite3 = sprite.duplicate()
owner.add_child(mirrorSprite1)
owner.add_child(mirrorSprite2)
owner.add_child(mirrorSprite3)
mirrors.append(Area2D.new())
mirrors.append(Area2D.new())
mirrors.append(Area2D.new())
# TODO: npc overhaul; make npc2d (and child classes) inherit from Node instead of Area2d.
# Each entity should have Area2d -> collisionshape2d + animatedsprite2d. We then duplicate this area2d instead of the bullshit thats happening here
# note taht the below bs also does not work, as the (freshly instantiated) area2ds have none of the signals connected. The above refactor will fix this.
for m in mirrors:
for i in owner.get_groups():
if not str(i).begins_with("_"):
m.add_to_group(i)
m.set_collision_layer(owner.get_collision_layer())
m.set_collision_mask(owner.get_collision_mask())
m.add_child(sprite.duplicate())
m.add_child(shape.duplicate())
owner.add_child(m)
_handle_wrapping()
func play_sprite(anim: String) -> void:
mirrorSprite1.play(anim)
mirrorSprite2.play(anim)
mirrorSprite3.play(anim)
mirrors[0].get_node("AnimatedSprite2D").play(anim)
mirrors[1].get_node("AnimatedSprite2D").play(anim)
mirrors[2].get_node("AnimatedSprite2D").play(anim)
func _process(delta: float) -> void:
_handle_wrapping()
@@ -49,34 +57,34 @@ func _handle_wrapping():
# Find corresponding section of the screen
if owner.position.x < GameManager.screen_size.x/2 and owner.position.y < GameManager.screen_size.y/2:
# Right
mirrorSprite1.global_position = owner.global_position + Vector2(GameManager.screen_size.x, 0)
mirrors[0].global_position = owner.global_position + Vector2(GameManager.screen_size.x, 0)
# Diag
mirrorSprite3.global_position = owner.global_position + Vector2(GameManager.screen_size.x, GameManager.screen_size.y)
mirrors[2].global_position = owner.global_position + Vector2(GameManager.screen_size.x, GameManager.screen_size.y)
# Bottom
mirrorSprite2.global_position = owner.global_position + Vector2(0, GameManager.screen_size.y)
mirrors[1].global_position = owner.global_position + Vector2(0, GameManager.screen_size.y)
elif owner.position.x < GameManager.screen_size.x/2:
# Top
mirrorSprite1.global_position = owner.global_position + Vector2(0, - GameManager.screen_size.y)
mirrors[0].global_position = owner.global_position + Vector2(0, - GameManager.screen_size.y)
# Diag
mirrorSprite2.global_position = owner.global_position + Vector2(GameManager.screen_size.x, - GameManager.screen_size.y)
mirrors[1].global_position = owner.global_position + Vector2(GameManager.screen_size.x, - GameManager.screen_size.y)
# Right
mirrorSprite3.global_position = owner.global_position + Vector2(GameManager.screen_size.x, 0)
mirrors[2].global_position = owner.global_position + Vector2(GameManager.screen_size.x, 0)
elif owner.position.y < GameManager.screen_size.y/2:
# Left
mirrorSprite1.global_position = owner.global_position + Vector2(- GameManager.screen_size.x, 0)
mirrors[0].global_position = owner.global_position + Vector2(- GameManager.screen_size.x, 0)
# Bottom
mirrorSprite2.global_position = owner.global_position + Vector2(0, GameManager.screen_size.y)
mirrors[1].global_position = owner.global_position + Vector2(0, GameManager.screen_size.y)
# Diag
mirrorSprite3.global_position = owner.global_position + Vector2(- GameManager.screen_size.x, GameManager.screen_size.y)
mirrors[2].global_position = owner.global_position + Vector2(- GameManager.screen_size.x, GameManager.screen_size.y)
else:
# Left
mirrorSprite1.global_position = owner.global_position + Vector2(- GameManager.screen_size.x, 0)
mirrors[0].global_position = owner.global_position + Vector2(- GameManager.screen_size.x, 0)
# Diag
mirrorSprite2.global_position = owner.global_position + Vector2(- GameManager.screen_size.x, - GameManager.screen_size.y)
mirrors[1].global_position = owner.global_position + Vector2(- GameManager.screen_size.x, - GameManager.screen_size.y)
# Top
mirrorSprite3.global_position = owner.global_position + Vector2(0, - GameManager.screen_size.y)
mirrors[2].global_position = owner.global_position + Vector2(0, - GameManager.screen_size.y)