ft (wip): tracking across boundaries

This commit is contained in:
2026-02-07 18:01:17 +01:00
parent 0f06846157
commit bc582efb90
12 changed files with 93 additions and 43 deletions

View File

@@ -58,9 +58,10 @@ script = ExtResource("2_0227s")
speed = 0.5
maxHealth = 20
[node name="WrappingManager" type="Node" parent="." index="0" unique_id=407460873 node_paths=PackedStringArray("sprite")]
[node name="WrappingManager" type="Node" parent="." index="0" unique_id=407460873 node_paths=PackedStringArray("sprite", "shape")]
script = ExtResource("3_lecx4")
sprite = NodePath("../AnimatedSprite2D")
shape = NodePath("../CollisionPolygon2D")
metadata/_custom_type_script = "uid://bvbc0n0pslq7p"
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." index="1" unique_id=788182944]

View File

@@ -11,7 +11,7 @@ func enter(previous_state_path: String, data := {}) -> void:
finished.emit(owner.fsm.States.IDLE, {})
func physics_update(_delta: float) -> void:
if owner.position.distance_to(threat.position) > threshold or threat == owner:
if GameManager.calc_distance(owner.position, threat.position) > threshold:
finished.emit(owner.fsm.States.IDLE, {})
return
owner.move(flee_from(threat.position))