ft: nucleotide prey FSM
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19
evolve-die-repeat/molecular/prey/nucleotide_prey_idle.gd
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19
evolve-die-repeat/molecular/prey/nucleotide_prey_idle.gd
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extends State
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@onready var timer = $Timer
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func enter(previous_state_path: String, data := {}) -> void:
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timer.start((float)(randi() % 5)/5)
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func physics_update(_delta: float) -> void:
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owner.move(Vector3(randfn(0, 1), randfn(0, 1), 0))
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func _on_timer_timeout() -> void:
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if (randi() % 4 != 0):
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finished.emit(owner.fsm.States.RANDOMMOVEMENT, {})
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else:
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finished.emit(owner.fsm.States.IDLE, {})
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func exit() -> void:
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timer.stop()
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