Fix: Molecular player sprite set explicitely now, should not be affected by editor anymore
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@@ -44,6 +44,7 @@ script = ExtResource("1_0ix7k")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1745800698]
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visibility_layer = 2
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sprite_frames = SubResource("SpriteFrames_onrkg")
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animation = &"attacking"
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[node name="AttackArea" type="Area2D" parent="." unique_id=187975387]
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position = Vector2(0, 56)
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