ft (very very wip): prey impl
This commit is contained in:
parent
551482e209
commit
a5055a523f
|
|
@ -0,0 +1,15 @@
|
||||||
|
extends NPC
|
||||||
|
class_name AbstractPredator
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready() -> void:
|
||||||
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
func attack(target) -> void:
|
||||||
|
push_error("Function attack() not implemented.")
|
||||||
|
|
@ -0,0 +1 @@
|
||||||
|
uid://dgfimmq53whll
|
||||||
|
|
@ -0,0 +1,7 @@
|
||||||
|
[gd_scene load_steps=3 format=3 uid="uid://b7wqd5owafn6g"]
|
||||||
|
|
||||||
|
[ext_resource type="PackedScene" uid="uid://biup0eej85fq2" path="res://npc.tscn" id="1_eoj71"]
|
||||||
|
[ext_resource type="Script" uid="uid://dgfimmq53whll" path="res://abstract_predator.gd" id="2_hv0s6"]
|
||||||
|
|
||||||
|
[node name="AbstractPredator" instance=ExtResource("1_eoj71")]
|
||||||
|
script = ExtResource("2_hv0s6")
|
||||||
|
|
@ -1,5 +1,5 @@
|
||||||
extends RigidBody2D
|
extends NPC
|
||||||
|
class_name AbstractPrey
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
|
|
@ -10,6 +10,3 @@ func _ready() -> void:
|
||||||
func _process(delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
|
||||||
func _on_visible_on_screen_notifier_2d_screen_exited():
|
|
||||||
queue_free();
|
|
||||||
|
|
@ -0,0 +1 @@
|
||||||
|
uid://76jxpubyd8wp
|
||||||
|
|
@ -0,0 +1,7 @@
|
||||||
|
[gd_scene load_steps=3 format=3 uid="uid://bvsdg1v3ksixy"]
|
||||||
|
|
||||||
|
[ext_resource type="PackedScene" uid="uid://biup0eej85fq2" path="res://npc.tscn" id="1_2m1le"]
|
||||||
|
[ext_resource type="Script" uid="uid://76jxpubyd8wp" path="res://abstract_prey.gd" id="2_dny00"]
|
||||||
|
|
||||||
|
[node name="AbstractPrey" instance=ExtResource("1_2m1le")]
|
||||||
|
script = ExtResource("2_dny00")
|
||||||
|
|
@ -1,7 +1,8 @@
|
||||||
extends Area2D
|
extends CharacterBody2D
|
||||||
|
|
||||||
@export var speed = 400
|
@export var speed = 400
|
||||||
var screen_size
|
var screen_size
|
||||||
|
var str = 1
|
||||||
|
|
||||||
func _ready():
|
func _ready():
|
||||||
screen_size = get_viewport_rect().size
|
screen_size = get_viewport_rect().size
|
||||||
|
|
|
||||||
|
|
@ -18,14 +18,16 @@ animations = [{
|
||||||
radius = 191.95984
|
radius = 191.95984
|
||||||
height = 1295.8773
|
height = 1295.8773
|
||||||
|
|
||||||
[node name="player" type="Area2D"]
|
[node name="player" type="CharacterBody2D"]
|
||||||
|
collision_mask = 2
|
||||||
script = ExtResource("1_0ix7k")
|
script = ExtResource("1_0ix7k")
|
||||||
|
|
||||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
|
||||||
|
visibility_layer = 2
|
||||||
scale = Vector2(0.5, 0.5)
|
scale = Vector2(0.5, 0.5)
|
||||||
sprite_frames = SubResource("SpriteFrames_onrkg")
|
sprite_frames = SubResource("SpriteFrames_onrkg")
|
||||||
|
|
||||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
[node name="CollisionShape2D" type="CollisionShape2D" parent="." groups=["player"]]
|
||||||
position = Vector2(0, 56)
|
position = Vector2(0, 56)
|
||||||
rotation = -1.5732701
|
rotation = -1.5732701
|
||||||
shape = SubResource("CapsuleShape2D_4flbx")
|
shape = SubResource("CapsuleShape2D_4flbx")
|
||||||
|
|
|
||||||
|
|
@ -1,17 +1,10 @@
|
||||||
[gd_scene load_steps=8 format=3 uid="uid://b55w56d4twno1"]
|
[gd_scene load_steps=6 format=3 uid="uid://b55w56d4twno1"]
|
||||||
|
|
||||||
[ext_resource type="Texture2D" uid="uid://dnlrq8gxiix6" path="res://molecular/assets/bg-far-placeholder.jpg" id="1_cthuy"]
|
[ext_resource type="Texture2D" uid="uid://dnlrq8gxiix6" path="res://molecular/assets/bg-far-placeholder.jpg" id="1_cthuy"]
|
||||||
[ext_resource type="Texture2D" uid="uid://bfjf6dxvbq5cj" path="res://dirt-specs.png" id="2_a5cls"]
|
[ext_resource type="Texture2D" uid="uid://bfjf6dxvbq5cj" path="res://dirt-specs.png" id="2_a5cls"]
|
||||||
[ext_resource type="PackedScene" uid="uid://dxluckxdkpv4f" path="res://molecular/molecular_player.tscn" id="3_b1jr0"]
|
[ext_resource type="PackedScene" uid="uid://dxluckxdkpv4f" path="res://molecular/molecular_player.tscn" id="3_b1jr0"]
|
||||||
[ext_resource type="Script" uid="uid://ceut2lrvkns75" path="res://debug_label.gd" id="4_mys4o"]
|
[ext_resource type="Script" uid="uid://ceut2lrvkns75" path="res://debug_label.gd" id="4_mys4o"]
|
||||||
[ext_resource type="Script" uid="uid://2pmjtnrg5471" path="res://molecular/preyManager.gd" id="5_ojt85"]
|
[ext_resource type="Script" uid="uid://2pmjtnrg5471" path="res://molecular/preyManager.gd" id="5_ojt85"]
|
||||||
[ext_resource type="PackedScene" uid="uid://cum0iux1pv7bu" path="res://molecular/prey.tscn" id="6_a5cls"]
|
|
||||||
|
|
||||||
[sub_resource type="Curve2D" id="Curve2D_4kroc"]
|
|
||||||
_data = {
|
|
||||||
"points": PackedVector2Array(0, 0, 0, 0, 5, 78, 0, 0, 0, 0, 234, 81, 0, 0, 0, 0, 234, 209, 0, 0, 0, 0, 5, 209, 0, 0, 0, 0, 5, 77)
|
|
||||||
}
|
|
||||||
point_count = 5
|
|
||||||
|
|
||||||
[node name="MolecularStag" type="Node2D"]
|
[node name="MolecularStag" type="Node2D"]
|
||||||
|
|
||||||
|
|
@ -40,7 +33,7 @@ position = Vector2(596, 359.5)
|
||||||
scale = Vector2(3.725, 2.4159663)
|
scale = Vector2(3.725, 2.4159663)
|
||||||
texture = ExtResource("2_a5cls")
|
texture = ExtResource("2_a5cls")
|
||||||
|
|
||||||
[node name="player" parent="." instance=ExtResource("3_b1jr0")]
|
[node name="player" parent="." groups=["player"] instance=ExtResource("3_b1jr0")]
|
||||||
position = Vector2(120, 144)
|
position = Vector2(120, 144)
|
||||||
scale = Vector2(0.01, 0.01)
|
scale = Vector2(0.01, 0.01)
|
||||||
|
|
||||||
|
|
@ -66,11 +59,3 @@ script = ExtResource("4_mys4o")
|
||||||
|
|
||||||
[node name="Prey" type="Node" parent="."]
|
[node name="Prey" type="Node" parent="."]
|
||||||
script = ExtResource("5_ojt85")
|
script = ExtResource("5_ojt85")
|
||||||
preyScene = ExtResource("6_a5cls")
|
|
||||||
|
|
||||||
[node name="PreyPath" type="Path2D" parent="Prey"]
|
|
||||||
curve = SubResource("Curve2D_4kroc")
|
|
||||||
|
|
||||||
[node name="PreySpawnLocation" type="PathFollow2D" parent="Prey/PreyPath"]
|
|
||||||
position = Vector2(5, 78)
|
|
||||||
rotation = 0.013099688
|
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,37 @@
|
||||||
|
extends AbstractPrey
|
||||||
|
|
||||||
|
@onready var sprite = get_node("AnimatedSprite2D")
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready() -> void:
|
||||||
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
self.move(Vector3(randfn(0, 1), randfn(0, 1), 0))
|
||||||
|
return
|
||||||
|
|
||||||
|
|
||||||
|
func move(destination: Vector3) -> void:
|
||||||
|
self.position += Vector2(destination.x, destination.y) # stub
|
||||||
|
|
||||||
|
|
||||||
|
func _on_rigid_body_2d_body_entered(body: Node) -> void:
|
||||||
|
# TODO: collision with other entities
|
||||||
|
# check if colision with player
|
||||||
|
print("we collidin")
|
||||||
|
if body.is_in_group("player"):
|
||||||
|
handle_collision_player(body)
|
||||||
|
else:
|
||||||
|
self.die()
|
||||||
|
|
||||||
|
# Function to handle collision logic
|
||||||
|
func handle_collision_player(player):
|
||||||
|
print("Collision!")
|
||||||
|
self.health -= player.str
|
||||||
|
if sprite:
|
||||||
|
if self.health <= 0:
|
||||||
|
self.die()
|
||||||
|
else:
|
||||||
|
sprite.play("injured")
|
||||||
|
|
@ -0,0 +1 @@
|
||||||
|
uid://bgossk6xo31gi
|
||||||
|
|
@ -0,0 +1,63 @@
|
||||||
|
[gd_scene load_steps=10 format=3 uid="uid://c3iw2v3x6ngrb"]
|
||||||
|
|
||||||
|
[ext_resource type="PackedScene" uid="uid://bvsdg1v3ksixy" path="res://abstract_prey.tscn" id="1_qvulj"]
|
||||||
|
[ext_resource type="Script" uid="uid://bgossk6xo31gi" path="res://molecular/nucleotide_prey.gd" id="2_0227s"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bhcb5g7g7um8" path="res://molecular/assets/prey/prey-dying-frame0.png" id="2_lkj7f"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bxn11avw7dykl" path="res://molecular/assets/prey/prey-dying-frame1.png" id="3_svqyr"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://ctkehsavw6ghx" path="res://molecular/assets/prey/prey-healthy-frame0.png" id="4_ee1gb"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://uy28y3mkk6nt" path="res://molecular/assets/prey/prey-healthy-frame1.png" id="5_ae5nf"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://btnyajci8ptb2" path="res://molecular/assets/prey/prey-injured-frame0.png" id="6_0f87h"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://bqll8ge4cr2uf" path="res://molecular/assets/prey/prey-injured-frame1.png" id="7_w7inl"]
|
||||||
|
|
||||||
|
[sub_resource type="SpriteFrames" id="SpriteFrames_66x8p"]
|
||||||
|
animations = [{
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": ExtResource("2_lkj7f")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": ExtResource("3_svqyr")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"Dying",
|
||||||
|
"speed": 5.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": ExtResource("4_ee1gb")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": ExtResource("5_ae5nf")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"Healthy",
|
||||||
|
"speed": 5.0
|
||||||
|
}, {
|
||||||
|
"frames": [{
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": ExtResource("6_0f87h")
|
||||||
|
}, {
|
||||||
|
"duration": 1.0,
|
||||||
|
"texture": ExtResource("7_w7inl")
|
||||||
|
}],
|
||||||
|
"loop": true,
|
||||||
|
"name": &"Injured",
|
||||||
|
"speed": 5.0
|
||||||
|
}]
|
||||||
|
|
||||||
|
[node name="NucleotidePrey" instance=ExtResource("1_qvulj")]
|
||||||
|
script = ExtResource("2_0227s")
|
||||||
|
|
||||||
|
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." index="0"]
|
||||||
|
scale = Vector2(0.1, 0.1)
|
||||||
|
sprite_frames = SubResource("SpriteFrames_66x8p")
|
||||||
|
animation = &"Healthy"
|
||||||
|
|
||||||
|
[node name="RigidBody2D" type="RigidBody2D" parent="." index="1"]
|
||||||
|
collision_layer = 2
|
||||||
|
collision_mask = 3
|
||||||
|
|
||||||
|
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="RigidBody2D" index="0"]
|
||||||
|
polygon = PackedVector2Array(-16.442108, -21.739502, 14.039459, -23.432922, 29.280273, 3.097351, 12.346039, 27.369736, -17.571075, 29.62761, -32.247375, 1.968399)
|
||||||
|
|
||||||
|
[connection signal="body_entered" from="RigidBody2D" to="." method="_on_rigid_body_2d_body_entered"]
|
||||||
|
|
@ -1 +0,0 @@
|
||||||
uid://d1b3twb5c47c0
|
|
||||||
|
|
@ -1,6 +1,5 @@
|
||||||
[gd_scene load_steps=9 format=3 uid="uid://cum0iux1pv7bu"]
|
[gd_scene load_steps=9 format=3 uid="uid://cum0iux1pv7bu"]
|
||||||
|
|
||||||
[ext_resource type="Script" uid="uid://d1b3twb5c47c0" path="res://molecular/prey.gd" id="1_wojl0"]
|
|
||||||
[ext_resource type="Texture2D" uid="uid://bhcb5g7g7um8" path="res://molecular/assets/prey/prey-dying-frame0.png" id="2_5mr0w"]
|
[ext_resource type="Texture2D" uid="uid://bhcb5g7g7um8" path="res://molecular/assets/prey/prey-dying-frame0.png" id="2_5mr0w"]
|
||||||
[ext_resource type="Texture2D" uid="uid://bxn11avw7dykl" path="res://molecular/assets/prey/prey-dying-frame1.png" id="3_eomdj"]
|
[ext_resource type="Texture2D" uid="uid://bxn11avw7dykl" path="res://molecular/assets/prey/prey-dying-frame1.png" id="3_eomdj"]
|
||||||
[ext_resource type="Texture2D" uid="uid://ctkehsavw6ghx" path="res://molecular/assets/prey/prey-healthy-frame0.png" id="4_t6vdg"]
|
[ext_resource type="Texture2D" uid="uid://ctkehsavw6ghx" path="res://molecular/assets/prey/prey-healthy-frame0.png" id="4_t6vdg"]
|
||||||
|
|
@ -8,6 +7,24 @@
|
||||||
[ext_resource type="Texture2D" uid="uid://btnyajci8ptb2" path="res://molecular/assets/prey/prey-injured-frame0.png" id="6_o44iv"]
|
[ext_resource type="Texture2D" uid="uid://btnyajci8ptb2" path="res://molecular/assets/prey/prey-injured-frame0.png" id="6_o44iv"]
|
||||||
[ext_resource type="Texture2D" uid="uid://bqll8ge4cr2uf" path="res://molecular/assets/prey/prey-injured-frame1.png" id="7_wx0y7"]
|
[ext_resource type="Texture2D" uid="uid://bqll8ge4cr2uf" path="res://molecular/assets/prey/prey-injured-frame1.png" id="7_wx0y7"]
|
||||||
|
|
||||||
|
[sub_resource type="GDScript" id="GDScript_56kmc"]
|
||||||
|
script/source = "extends RigidBody2D
|
||||||
|
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready() -> void:
|
||||||
|
pass # Replace with function body.
|
||||||
|
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
func _on_visible_on_screen_notifier_2d_screen_exited():
|
||||||
|
queue_free();
|
||||||
|
"
|
||||||
|
|
||||||
[sub_resource type="SpriteFrames" id="SpriteFrames_43b72"]
|
[sub_resource type="SpriteFrames" id="SpriteFrames_43b72"]
|
||||||
animations = [{
|
animations = [{
|
||||||
"frames": [{
|
"frames": [{
|
||||||
|
|
@ -46,7 +63,7 @@ animations = [{
|
||||||
|
|
||||||
[node name="Prey" type="RigidBody2D"]
|
[node name="Prey" type="RigidBody2D"]
|
||||||
gravity_scale = 0.379
|
gravity_scale = 0.379
|
||||||
script = ExtResource("1_wojl0")
|
script = SubResource("GDScript_56kmc")
|
||||||
metadata/_edit_group_ = true
|
metadata/_edit_group_ = true
|
||||||
|
|
||||||
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
|
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
|
||||||
|
|
|
||||||
|
|
@ -1,39 +1,27 @@
|
||||||
extends Node
|
extends Node
|
||||||
|
|
||||||
@export var preyScene: PackedScene
|
var preyScene = preload("res://molecular/nucleotide_prey.tscn")
|
||||||
|
#var predatorScene = preload("res://Predator.tscn")
|
||||||
var score
|
var score
|
||||||
|
|
||||||
# Called when the node enters the scene tree for the first time.
|
# Called when the node enters the scene tree for the first time.
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
pass # Replace with function body.
|
for i in range(0, 100, 10):
|
||||||
|
spawn_creature(preyScene, Vector2(i, i))
|
||||||
|
spawn_random()
|
||||||
|
spawn_random()
|
||||||
|
spawn_random()
|
||||||
|
spawn_random()
|
||||||
|
|
||||||
|
|
||||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
func _process(delta: float) -> void:
|
func _process(delta: float) -> void:
|
||||||
pass
|
pass
|
||||||
|
|
||||||
|
func spawn_random() -> void:
|
||||||
|
spawn_creature(preyScene, Vector2(randfn(100, 100), randfn(100, 100)))
|
||||||
|
|
||||||
func _on_prey_timer_timeout() -> void:
|
func spawn_creature(scene, position: Vector2) -> void:
|
||||||
# Create a new instance of the Mob scene.
|
var instance = scene.instantiate()
|
||||||
var prey = preyScene.instantiate()
|
instance.position = position
|
||||||
|
add_child(instance)
|
||||||
# Choose a random location on Path2D.
|
|
||||||
var preySpawnLocation = $PreyPath/PreySpawnLocation
|
|
||||||
preySpawnLocation.progress_ratio = randf()
|
|
||||||
|
|
||||||
# Set the mob's position to the random location.
|
|
||||||
prey.position = preySpawnLocation.position
|
|
||||||
|
|
||||||
# Set the mob's direction perpendicular to the path direction.
|
|
||||||
var direction = preySpawnLocation.rotation + PI / 2
|
|
||||||
|
|
||||||
# Add some randomness to the direction.
|
|
||||||
direction += randf_range(-PI / 4, PI / 4)
|
|
||||||
prey.rotation = direction
|
|
||||||
|
|
||||||
# Choose the velocity for the mob.
|
|
||||||
var velocity = Vector2(randf_range(50.0, 100.0), 0.0)
|
|
||||||
prey.linear_velocity = velocity.rotated(direction)
|
|
||||||
|
|
||||||
# Spawn the mob by adding it to the Main scene.
|
|
||||||
add_child(prey)
|
|
||||||
|
|
|
||||||
|
|
@ -0,0 +1,34 @@
|
||||||
|
extends Node2D
|
||||||
|
class_name NPC
|
||||||
|
|
||||||
|
@export var maxHealth: int = 0
|
||||||
|
var health: int = maxHealth
|
||||||
|
|
||||||
|
# Called when the node enters the scene tree for the first time.
|
||||||
|
func _ready() -> void:
|
||||||
|
spawn()
|
||||||
|
|
||||||
|
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
func spawn() -> void:
|
||||||
|
pass
|
||||||
|
|
||||||
|
|
||||||
|
# I think the move per npc is to model concrete behaviours in functions.
|
||||||
|
# How the npc acts can be determined elsewhere, these functions just implement the behvaiour
|
||||||
|
func flee(direction: Vector3) -> void:
|
||||||
|
push_error("Function flee() not implemented.")
|
||||||
|
|
||||||
|
# Im envisioning we feed on "sustenance (to be classed)" only; when something dies it should spawn some sustenance
|
||||||
|
func feed(source ) -> void:
|
||||||
|
push_error("Function feed() not implemented.")
|
||||||
|
|
||||||
|
func die() -> void:
|
||||||
|
queue_free()
|
||||||
|
# TODO: should associate this class with a loot table (or equivalent), and can then implement logic for dying in parent class here.
|
||||||
|
|
||||||
|
func move(destination: Vector3) -> void:
|
||||||
|
push_error("Function move() not implemented.")
|
||||||
|
|
||||||
|
|
@ -0,0 +1 @@
|
||||||
|
uid://biu3sctw15ga
|
||||||
|
|
@ -0,0 +1,6 @@
|
||||||
|
[gd_scene load_steps=2 format=3 uid="uid://biup0eej85fq2"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" uid="uid://biu3sctw15ga" path="res://npc.gd" id="1_ideak"]
|
||||||
|
|
||||||
|
[node name="NPC" type="Node2D"]
|
||||||
|
script = ExtResource("1_ideak")
|
||||||
|
|
@ -15,6 +15,10 @@ run/main_scene="uid://drgv154ei1vrl"
|
||||||
config/features=PackedStringArray("4.5", "Forward Plus")
|
config/features=PackedStringArray("4.5", "Forward Plus")
|
||||||
config/icon="res://icon.svg"
|
config/icon="res://icon.svg"
|
||||||
|
|
||||||
|
[global_group]
|
||||||
|
|
||||||
|
player="All scenes that constitute players should be added here."
|
||||||
|
|
||||||
[input]
|
[input]
|
||||||
|
|
||||||
move_right={
|
move_right={
|
||||||
|
|
@ -37,3 +41,8 @@ move_down={
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[layer_names]
|
||||||
|
|
||||||
|
2d_render/layer_1="Player"
|
||||||
|
2d_render/layer_2="Prey"
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue