fx: readded merged function
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@@ -30,12 +30,12 @@ animations = [{
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"speed": 5.0
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}]
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[sub_resource type="CircleShape2D" id="CircleShape2D_5hxmy"]
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_4flbx"]
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radius = 5.999982
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height = 27.990019
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[sub_resource type="CircleShape2D" id="CircleShape2D_5hxmy"]
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[node name="player" type="CharacterBody2D" unique_id=2032508208]
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collision_mask = 14
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script = ExtResource("1_0ix7k")
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@@ -45,6 +45,10 @@ visibility_layer = 2
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sprite_frames = SubResource("SpriteFrames_onrkg")
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animation = &"attacking"
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=2137063701 groups=["player"]]
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rotation = -1.5732701
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shape = SubResource("CapsuleShape2D_4flbx")
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[node name="AttackArea" type="Area2D" parent="." unique_id=187975387]
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position = Vector2(0, 56)
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rotation = -1.5732701
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@@ -55,10 +59,6 @@ position = Vector2(55.977566, 9.138502)
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shape = SubResource("CircleShape2D_5hxmy")
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debug_color = Color(0.80813414, 0.3957308, 0.3356335, 0.41960785)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=2137063701 groups=["player"]]
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rotation = -1.5732701
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shape = SubResource("CapsuleShape2D_4flbx")
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[node name="AttackTimer" type="Timer" parent="." unique_id=2057433652]
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one_shot = true
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