fx: wrapping

This commit is contained in:
2026-03-01 17:41:15 +01:00
parent 0e447f80ec
commit 9d9ed22ea8
2 changed files with 15 additions and 13 deletions

View File

@@ -52,34 +52,34 @@ func _handle_wrapping():
# Find corresponding section of the screen
if owner.collision.position.x < GameManager.screen_size.x/2 and owner.collision.position.y < GameManager.screen_size.y/2:
# Right
mirrors[0].global_position = owner.collision.global_position + Vector2(GameManager.screen_size.x, 0)
mirrors[0].global_position = owner.collision.global_position + Vector2(GameManager.extent.size.x, 0)
# Diag
mirrors[2].global_position = owner.collision.global_position + Vector2(GameManager.screen_size.x, GameManager.screen_size.y)
mirrors[2].global_position = owner.collision.global_position + Vector2(GameManager.extent.size.x, GameManager.extent.size.y)
# Bottom
mirrors[1].global_position = owner.collision.global_position + Vector2(0, GameManager.screen_size.y)
mirrors[1].global_position = owner.collision.global_position + Vector2(0, GameManager.extent.size.y)
elif owner.collision.position.x < GameManager.screen_size.x/2:
# Top
mirrors[0].global_position = owner.collision.global_position + Vector2(0, - GameManager.screen_size.y)
mirrors[0].global_position = owner.collision.global_position + Vector2(0, - GameManager.extent.size.y)
# Diag
mirrors[1].global_position = owner.collision.global_position + Vector2(GameManager.screen_size.x, - GameManager.screen_size.y)
mirrors[1].global_position = owner.collision.global_position + Vector2(GameManager.extent.size.x, - GameManager.extent.size.y)
# Right
mirrors[2].global_position = owner.collision.global_position + Vector2(GameManager.screen_size.x, 0)
mirrors[2].global_position = owner.collision.global_position + Vector2(GameManager.extent.size.x, 0)
elif owner.collision.position.y < GameManager.screen_size.y/2:
# Left
mirrors[0].global_position = owner.collision.global_position + Vector2(- GameManager.screen_size.x, 0)
mirrors[0].global_position = owner.collision.global_position + Vector2(- GameManager.extent.size.x, 0)
# Bottom
mirrors[1].global_position = owner.collision.global_position + Vector2(0, GameManager.screen_size.y)
mirrors[1].global_position = owner.collision.global_position + Vector2(0, GameManager.extent.size.y)
# Diag
mirrors[2].global_position = owner.collision.global_position + Vector2(- GameManager.screen_size.x, GameManager.screen_size.y)
mirrors[2].global_position = owner.collision.global_position + Vector2(- GameManager.extent.size.x, GameManager.extent.size.y)
else:
# Left
mirrors[0].global_position = owner.collision.global_position + Vector2(- GameManager.screen_size.x, 0)
mirrors[0].global_position = owner.collision.global_position + Vector2(- GameManager.extent.size.x, 0)
# Diag
mirrors[1].global_position = owner.collision.global_position + Vector2(- GameManager.screen_size.x, - GameManager.screen_size.y)
mirrors[1].global_position = owner.collision.global_position + Vector2(- GameManager.extent.size.x, - GameManager.extent.size.y)
# Top
mirrors[2].global_position = owner.collision.global_position + Vector2(0, - GameManager.screen_size.y)
mirrors[2].global_position = owner.collision.global_position + Vector2(0, - GameManager.extent.size.y)