fx: wrapping
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@@ -52,34 +52,34 @@ func _handle_wrapping():
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# Find corresponding section of the screen
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if owner.collision.position.x < GameManager.screen_size.x/2 and owner.collision.position.y < GameManager.screen_size.y/2:
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# Right
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mirrors[0].global_position = owner.collision.global_position + Vector2(GameManager.screen_size.x, 0)
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mirrors[0].global_position = owner.collision.global_position + Vector2(GameManager.extent.size.x, 0)
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# Diag
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mirrors[2].global_position = owner.collision.global_position + Vector2(GameManager.screen_size.x, GameManager.screen_size.y)
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mirrors[2].global_position = owner.collision.global_position + Vector2(GameManager.extent.size.x, GameManager.extent.size.y)
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# Bottom
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mirrors[1].global_position = owner.collision.global_position + Vector2(0, GameManager.screen_size.y)
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mirrors[1].global_position = owner.collision.global_position + Vector2(0, GameManager.extent.size.y)
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elif owner.collision.position.x < GameManager.screen_size.x/2:
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# Top
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mirrors[0].global_position = owner.collision.global_position + Vector2(0, - GameManager.screen_size.y)
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mirrors[0].global_position = owner.collision.global_position + Vector2(0, - GameManager.extent.size.y)
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# Diag
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mirrors[1].global_position = owner.collision.global_position + Vector2(GameManager.screen_size.x, - GameManager.screen_size.y)
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mirrors[1].global_position = owner.collision.global_position + Vector2(GameManager.extent.size.x, - GameManager.extent.size.y)
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# Right
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mirrors[2].global_position = owner.collision.global_position + Vector2(GameManager.screen_size.x, 0)
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mirrors[2].global_position = owner.collision.global_position + Vector2(GameManager.extent.size.x, 0)
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elif owner.collision.position.y < GameManager.screen_size.y/2:
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# Left
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mirrors[0].global_position = owner.collision.global_position + Vector2(- GameManager.screen_size.x, 0)
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mirrors[0].global_position = owner.collision.global_position + Vector2(- GameManager.extent.size.x, 0)
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# Bottom
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mirrors[1].global_position = owner.collision.global_position + Vector2(0, GameManager.screen_size.y)
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mirrors[1].global_position = owner.collision.global_position + Vector2(0, GameManager.extent.size.y)
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# Diag
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mirrors[2].global_position = owner.collision.global_position + Vector2(- GameManager.screen_size.x, GameManager.screen_size.y)
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mirrors[2].global_position = owner.collision.global_position + Vector2(- GameManager.extent.size.x, GameManager.extent.size.y)
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else:
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# Left
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mirrors[0].global_position = owner.collision.global_position + Vector2(- GameManager.screen_size.x, 0)
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mirrors[0].global_position = owner.collision.global_position + Vector2(- GameManager.extent.size.x, 0)
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# Diag
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mirrors[1].global_position = owner.collision.global_position + Vector2(- GameManager.screen_size.x, - GameManager.screen_size.y)
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mirrors[1].global_position = owner.collision.global_position + Vector2(- GameManager.extent.size.x, - GameManager.extent.size.y)
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# Top
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mirrors[2].global_position = owner.collision.global_position + Vector2(0, - GameManager.screen_size.y)
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mirrors[2].global_position = owner.collision.global_position + Vector2(0, - GameManager.extent.size.y)
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