(wip) Fix: Main menu now disappears
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@@ -14,6 +14,10 @@ var gameScene = preload("res://molecular/molecular_stage.tscn").instantiate()
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var rng = RandomNumberGenerator.new()
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var rng = RandomNumberGenerator.new()
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var eps: float = 1e-4
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var eps: float = 1e-4
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# managers
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@onready
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var foodManager = gameScene.get_node("FoodManager")
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# A world "current"
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# A world "current"
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# polar
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# polar
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var flow_dir: float # [0, 2pi)
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var flow_dir: float # [0, 2pi)
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@@ -46,7 +50,6 @@ func _physics_process(delta: float) -> void:
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get_new_flow()
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get_new_flow()
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func start_game() -> void:
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func start_game() -> void:
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remove_child(mainMenuScene)
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add_child(gameScene)
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add_child(gameScene)
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# TODO: This needs to be called from a script inheriting a CharacterBody2D (e.g. the player)
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# TODO: This needs to be called from a script inheriting a CharacterBody2D (e.g. the player)
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@@ -2,4 +2,6 @@ extends Control
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func _on_play_button_pressed() -> void:
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func _on_play_button_pressed() -> void:
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print("Starting game by pressing button...")
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GameManager.start_game()
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GameManager.start_game()
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self.queue_free()
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