Fix: Molecular player starting on wrong sprite frame

This commit is contained in:
2026-03-01 12:07:22 +01:00
parent 8f1b301ece
commit 99de1fc113

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@@ -44,8 +44,6 @@ script = ExtResource("1_0ix7k")
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1745800698]
visibility_layer = 2
sprite_frames = SubResource("SpriteFrames_onrkg")
animation = &"attacking"
frame_progress = 0.20727158
[node name="AttackArea" type="Area2D" parent="." unique_id=187975387]
position = Vector2(0, 56)