Prey is now reflected to be smooth across periodic boundary too
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@@ -3,7 +3,7 @@ extends CharacterBody2D
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@export var speed = 200
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var damage = 1
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func _ready():
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func _ready() -> void:
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var screen_size = get_viewport_rect().size
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GameManager.init_screen_size(screen_size.x, screen_size.y)
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