Prey is now reflected to be smooth across periodic boundary too

This commit is contained in:
2026-01-02 22:03:29 +01:00
parent 4160361145
commit 8de3ee2c9a
4 changed files with 113 additions and 3 deletions

View File

@@ -3,7 +3,7 @@ extends CharacterBody2D
@export var speed = 200
var damage = 1
func _ready():
func _ready() -> void:
var screen_size = get_viewport_rect().size
GameManager.init_screen_size(screen_size.x, screen_size.y)