Fix: Mirrored sprites now play the same animation always

This commit is contained in:
2026-02-01 13:09:37 +01:00
parent 07f3c13fd2
commit 85d1ef44a9
2 changed files with 8 additions and 2 deletions

View File

@@ -17,8 +17,13 @@ func _ready() -> void:
sprite.play("Healthy")
mirrorSprite1 = sprite.duplicate()
sprite.play("Healthy")
mirrorSprite2 = sprite.duplicate()
sprite.play("Healthy")
mirrorSprite3 = sprite.duplicate()
sprite.play("Healthy")
add_child(mirrorSprite1)
add_child(mirrorSprite2)
@@ -54,6 +59,9 @@ func handle_damage(dmg: int, src: Node) -> void:
func die() -> void:
sprite.play("Dying")
mirrorSprite1.play("Dying")
mirrorSprite2.play("Dying")
mirrorSprite3.play("Dying")
super.die()
func become_injured() -> void: