ft: prey player detection
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@@ -1,7 +1,7 @@
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extends CharacterBody2D
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@export var attack_duration = 0.2 # TODO: finetune
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@export var attack_cooldown_duration = 0.4
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@export var attack_duration = 0.4
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@export var attack_cooldown_duration = 0.6
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@onready var attack_area: Area2D = $AttackArea
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@onready var attack_timer: Timer = $AttackTimer
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