Added respawn logic ... and with it also a complete rehaul of how managing scene instances work to make it work
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14
evolve-die-repeat/molecular/fade.tscn
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14
evolve-die-repeat/molecular/fade.tscn
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[gd_scene format=3 uid="uid://3eg3a8ceom4l"]
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[ext_resource type="Script" uid="uid://bwf56ehqo32gr" path="res://molecular/fade.gd" id="1_rx8rx"]
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[node name="Fade" type="CanvasLayer" unique_id=853660457]
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script = ExtResource("1_rx8rx")
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[node name="ColorRect" type="ColorRect" parent="." unique_id=1320853444]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0, 0, 0, 0)
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