Added respawn logic ... and with it also a complete rehaul of how managing scene instances work to make it work

This commit is contained in:
2026-03-01 15:40:56 +01:00
parent 51ee5029e9
commit 6d8e8e3734
14 changed files with 194 additions and 36 deletions

View File

@@ -0,0 +1,14 @@
[gd_scene format=3 uid="uid://3eg3a8ceom4l"]
[ext_resource type="Script" uid="uid://bwf56ehqo32gr" path="res://molecular/fade.gd" id="1_rx8rx"]
[node name="Fade" type="CanvasLayer" unique_id=853660457]
script = ExtResource("1_rx8rx")
[node name="ColorRect" type="ColorRect" parent="." unique_id=1320853444]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 0)