Added respawn logic ... and with it also a complete rehaul of how managing scene instances work to make it work

This commit is contained in:
2026-03-01 15:40:56 +01:00
parent 51ee5029e9
commit 6d8e8e3734
14 changed files with 194 additions and 36 deletions

View File

@@ -1,6 +1,11 @@
[gd_scene format=3 uid="uid://b8gt8os2m28lv"]
[ext_resource type="Script" uid="uid://vsbibc5fanou" path="res://game_manager.gd" id="1_0f027"]
[ext_resource type="Script" uid="uid://wiv0plsu04s" path="res://main_scene.gd" id="1_2c62f"]
[ext_resource type="PackedScene" uid="uid://3eg3a8ceom4l" path="res://molecular/fade.tscn" id="2_2c62f"]
[node name="MainScene" type="Node" unique_id=1897047571]
script = ExtResource("1_0f027")
script = ExtResource("1_2c62f")
[node name="UI" type="Node2D" parent="." unique_id=1032224503]
[node name="Fade" parent="UI" unique_id=853660457 instance=ExtResource("2_2c62f")]