Added respawn logic ... and with it also a complete rehaul of how managing scene instances work to make it work
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@@ -1,6 +1,11 @@
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[gd_scene format=3 uid="uid://b8gt8os2m28lv"]
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[ext_resource type="Script" uid="uid://vsbibc5fanou" path="res://game_manager.gd" id="1_0f027"]
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[ext_resource type="Script" uid="uid://wiv0plsu04s" path="res://main_scene.gd" id="1_2c62f"]
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[ext_resource type="PackedScene" uid="uid://3eg3a8ceom4l" path="res://molecular/fade.tscn" id="2_2c62f"]
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[node name="MainScene" type="Node" unique_id=1897047571]
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script = ExtResource("1_0f027")
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script = ExtResource("1_2c62f")
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[node name="UI" type="Node2D" parent="." unique_id=1032224503]
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[node name="Fade" parent="UI" unique_id=853660457 instance=ExtResource("2_2c62f")]
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