Added respawn logic ... and with it also a complete rehaul of how managing scene instances work to make it work
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@@ -1,6 +1,14 @@
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[gd_scene format=3 uid="uid://drgv154ei1vrl"]
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[ext_resource type="Script" uid="uid://dxc66bci2ivrj" path="res://main_menu.gd" id="1_06t4h"]
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[sub_resource type="GDScript" id="GDScript_rhts7"]
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script/source = "extends Control
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func _on_play_button_pressed() -> void:
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print(\"Starting game by pressing button...\")
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GameManager.start_game()
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self.queue_free()
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"
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[sub_resource type="LabelSettings" id="LabelSettings_rhts7"]
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font_size = 64
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@@ -12,7 +20,7 @@ anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_06t4h")
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script = SubResource("GDScript_rhts7")
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[node name="PlayButton" type="Button" parent="." unique_id=1831335357]
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layout_mode = 1
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@@ -42,5 +50,3 @@ text = "The Main Menu"
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label_settings = SubResource("LabelSettings_rhts7")
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horizontal_alignment = 1
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vertical_alignment = 1
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[connection signal="pressed" from="PlayButton" to="." method="_on_play_button_pressed"]
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