ft: prey sprite update

This commit is contained in:
2026-01-29 10:31:24 +01:00
parent 7207626315
commit 69776a6973
10 changed files with 34 additions and 22 deletions

View File

@@ -1,17 +1,19 @@
extends State
@onready var timer = $Timer
var dir = Vector3(1, 1, 0)
func enter(previous_state_path: String, data := {}) -> void:
timer.start((float)(randi() % 5)/5)
func physics_update(_delta: float) -> void:
owner.move(Vector3(randfn(0, 1), randfn(0, 1), 0))
owner.move(_delta * dir)
#owner.move(_delta * Vector3(randfn(0, 1), randfn(0, 1), 0))
func _on_timer_timeout() -> void:
if (randi() % 4 != 0):
finished.emit(owner.fsm.States.RANDOMMOVEMENT, {})
finished.emit(owner.fsm.States.IDLE, {})
#finished.emit(owner.fsm.States.RANDOMMOVEMENT, {})
else:
finished.emit(owner.fsm.States.IDLE, {})