ft: prey sprite update
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@@ -1,17 +1,19 @@
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extends State
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@onready var timer = $Timer
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var dir = Vector3(1, 1, 0)
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func enter(previous_state_path: String, data := {}) -> void:
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timer.start((float)(randi() % 5)/5)
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func physics_update(_delta: float) -> void:
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owner.move(Vector3(randfn(0, 1), randfn(0, 1), 0))
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owner.move(_delta * dir)
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#owner.move(_delta * Vector3(randfn(0, 1), randfn(0, 1), 0))
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func _on_timer_timeout() -> void:
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if (randi() % 4 != 0):
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finished.emit(owner.fsm.States.RANDOMMOVEMENT, {})
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finished.emit(owner.fsm.States.IDLE, {})
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#finished.emit(owner.fsm.States.RANDOMMOVEMENT, {})
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else:
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finished.emit(owner.fsm.States.IDLE, {})
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