(wip) Food for other entities

This commit is contained in:
2026-02-07 15:35:45 +01:00
parent 232184afba
commit 57c611a46d

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@@ -2,11 +2,10 @@ extends AbstractFood
class_name FoodMolecular class_name FoodMolecular
func _on_body_entered(body: Node2D) -> void: func _on_body_entered(body: Node2D) -> void:
if body.has_method("collect_resource"): # TODO: Define a "consumer" group instead? eat(body)
eat(body)
func eat(consumer: Node2D) -> void: func eat(consumer: Node2D) -> void:
print("Player ate: ", food_name) print(consumer.name + " ate: ", food_name)
consumed.emit() consumed.emit()
apply_effect(consumer) apply_effect(consumer)
@@ -14,6 +13,6 @@ func eat(consumer: Node2D) -> void:
queue_free() queue_free()
func apply_effect(consumer: Node2D) -> void: func apply_effect(consumer: Node2D) -> void:
if consumer.has_method("collect_resource"): if consumer.has_method("collect_resource"): # TODO: Define a "consumer" group instead?
consumer.collect_resource(val) # val is from parent (default 1), override if required consumer.collect_resource(val) # val is from parent (default 1), override if required
# TODO: *Some cool effect here* # TODO: *Some cool effect here*