ft (wip): hammerhead predator
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20
evolve-die-repeat/molecular/prey/state_random_movement.gd
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20
evolve-die-repeat/molecular/prey/state_random_movement.gd
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extends State
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@onready var timer = $Timer
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var dir: Vector3 = Vector3(0,0,0);
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func enter(previous_state_path: String, data := {}) -> void:
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timer.start((float)(randi() % 10)/20)
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dir = calc_dir(randi() % 360)
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func physics_update(_delta: float) -> void:
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owner.move(dir)
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func calc_dir(angle: float) -> Vector3:
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return Vector3(cos(angle), sin(angle), 0)
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func _on_timer_timeout() -> void:
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finished.emit(owner.fsm.States.IDLE, {})
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func exit() -> void:
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timer.stop()
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