ft (wip): hammerhead predator
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=7 format=3 uid="uid://dxluckxdkpv4f"]
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[gd_scene format=3 uid="uid://dxluckxdkpv4f"]
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[ext_resource type="Script" uid="uid://di7eglnrnqm6i" path="res://molecular/molecular_player.gd" id="1_0ix7k"]
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[ext_resource type="Texture2D" uid="uid://boknmstvkc0a2" path="res://molecular/assets/player-sprite-placeholder-attacking-crop.png" id="2_5hxmy"]
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@@ -30,33 +30,33 @@ radius = 378.18
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radius = 191.95984
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height = 1295.8773
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[node name="player" type="CharacterBody2D"]
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collision_mask = 2
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[node name="player" type="CharacterBody2D" unique_id=2032508208]
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collision_mask = 6
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script = ExtResource("1_0ix7k")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." unique_id=1745800698]
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visibility_layer = 2
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scale = Vector2(0.5, 0.5)
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sprite_frames = SubResource("SpriteFrames_onrkg")
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[node name="AttackArea" type="Area2D" parent="."]
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[node name="AttackArea" type="Area2D" parent="." unique_id=187975387]
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position = Vector2(0, 56)
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rotation = -1.5732701
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collision_mask = 2
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collision_mask = 6
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[node name="CollisionShape2D" type="CollisionShape2D" parent="AttackArea"]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="AttackArea" unique_id=1968501358]
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position = Vector2(41.029465, 288.86832)
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shape = SubResource("CircleShape2D_5hxmy")
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debug_color = Color(0.80813414, 0.3957308, 0.3356335, 0.41960785)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." groups=["player"]]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=2137063701 groups=["player"]]
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rotation = -1.5732701
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shape = SubResource("CapsuleShape2D_4flbx")
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[node name="AttackTimer" type="Timer" parent="."]
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[node name="AttackTimer" type="Timer" parent="." unique_id=2057433652]
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one_shot = true
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[node name="AttackCooldownTimer" type="Timer" parent="."]
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[node name="AttackCooldownTimer" type="Timer" parent="." unique_id=1056439284]
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one_shot = true
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[connection signal="body_entered" from="AttackArea" to="." method="_on_attack_hit"]
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