Added c++ test; now works

This commit is contained in:
MartinOpat 2025-11-22 23:55:25 +01:00
parent e77fe832f0
commit 52ae094087
3 changed files with 21 additions and 3 deletions

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extends Label
var counter := Test.new() # C++ class
func _ready() -> void:
text += str(counter.get_counter())
func _process(delta: float) -> void:
#if Input.is_action_just_pressed("ui_accept"):
counter.increment()
var baseText := text
baseText = baseText.left(baseText.length() - str(counter.get_counter()).length())
text = baseText + str(counter.get_counter())

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uid://ceut2lrvkns75

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[gd_scene format=3 uid="uid://b55w56d4twno1"] [gd_scene load_steps=2 format=3 uid="uid://b55w56d4twno1"]
[ext_resource type="Script" uid="uid://ceut2lrvkns75" path="res://debug_label.gd" id="1_quyes"]
[node name="MolecularStag" type="Node2D"] [node name="MolecularStag" type="Node2D"]
[node name="Label" type="Label" parent="."] [node name="DebugLabel" type="Label" parent="."]
offset_right = 40.0 offset_right = 40.0
offset_bottom = 23.0 offset_bottom = 23.0
text = "Debug: You made it into the game!" text = "Debug: You made it into the game!
This is running from C++: "
script = ExtResource("1_quyes")