(wip) Rehauled main menu / game loading logic
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@@ -4,6 +4,12 @@ var screen_size = Vector2(1920.0, 1080.0) # Default screen size (this is a floa
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var viewport_size
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@onready var extent: Rect2 = get_viewport().get_visible_rect()
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# Main menu & game spawning
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@onready
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var mainMenuScene = preload("res://main_menu.tscn").instantiate()
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@onready
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var gameScene = preload("res://molecular/molecular_stage.tscn").instantiate()
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# utils.
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var rng = RandomNumberGenerator.new()
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var eps: float = 1e-4
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@@ -23,8 +29,12 @@ var t: float = 0.0
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func _ready() -> void:
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# Create viewport
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viewport_size = get_viewport().get_visible_rect().size
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# Create game (main menu)
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add_child(mainMenuScene)
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# initial world current
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get_new_flow()
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@@ -35,6 +45,9 @@ func _physics_process(delta: float) -> void:
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if abs(fmod(t, flowT)) < eps:
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get_new_flow()
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func start_game() -> void:
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remove_child(mainMenuScene)
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add_child(gameScene)
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# TODO: This needs to be called from a script inheriting a CharacterBody2D (e.g. the player)
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# Alternative would be to pass the player reference to this script (which might be better?)
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@@ -2,4 +2,4 @@ extends Control
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func _on_play_button_pressed() -> void:
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get_tree().change_scene_to_file("res://molecular/molecular_stage.tscn")
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GameManager.start_game()
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6
evolve-die-repeat/main_scene.tscn
Normal file
6
evolve-die-repeat/main_scene.tscn
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@@ -0,0 +1,6 @@
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[gd_scene format=3 uid="uid://b8gt8os2m28lv"]
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[ext_resource type="Script" uid="uid://vsbibc5fanou" path="res://game_manager.gd" id="1_0f027"]
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[node name="MainScene" type="Node" unique_id=1897047571]
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script = ExtResource("1_0f027")
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@@ -15,7 +15,7 @@ compatibility/default_parent_skeleton_in_mesh_instance_3d=true
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[application]
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config/name="EvolveDieRepeat"
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run/main_scene="uid://drgv154ei1vrl"
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run/main_scene="uid://b8gt8os2m28lv"
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config/features=PackedStringArray("4.6", "Forward Plus")
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config/icon="res://icon.svg"
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@@ -25,7 +25,7 @@ GameManager="*res://game_manager.gd"
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[editor_plugins]
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enabled=PackedStringArray("res://addons/godot-neovim/plugin.cfg")
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enabled=PackedStringArray()
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[global_group]
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