(wip) Rehauled main menu / game loading logic
This commit is contained in:
@@ -15,7 +15,7 @@ compatibility/default_parent_skeleton_in_mesh_instance_3d=true
|
||||
[application]
|
||||
|
||||
config/name="EvolveDieRepeat"
|
||||
run/main_scene="uid://drgv154ei1vrl"
|
||||
run/main_scene="uid://b8gt8os2m28lv"
|
||||
config/features=PackedStringArray("4.6", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
@@ -25,7 +25,7 @@ GameManager="*res://game_manager.gd"
|
||||
|
||||
[editor_plugins]
|
||||
|
||||
enabled=PackedStringArray("res://addons/godot-neovim/plugin.cfg")
|
||||
enabled=PackedStringArray()
|
||||
|
||||
[global_group]
|
||||
|
||||
|
||||
Reference in New Issue
Block a user