Added simple periodic boundary
This commit is contained in:
parent
6662dc0c80
commit
3262a8899c
|
|
@ -20,4 +20,15 @@ func _process(delta):
|
|||
|
||||
move_and_collide(speed * velocity * delta)
|
||||
#position += speed * velocity * delta
|
||||
position = position.clamp(Vector2.ZERO, screen_size)
|
||||
position = get_boundaried_position(position)
|
||||
|
||||
# periodic boundary
|
||||
|
||||
func get_boundaried_position(position):
|
||||
## clamp
|
||||
#return position.clamp(Vector2.ZERO, screen_size)
|
||||
|
||||
## periodic
|
||||
position.x = wrapf(position.x, 0, screen_size.x)
|
||||
position.y = wrapf(position.y, 0, screen_size.y)
|
||||
return position
|
||||
|
|
|
|||
Loading…
Reference in New Issue