fx: prey-predator interactions
This commit is contained in:
@@ -1,6 +1,6 @@
|
||||
extends State
|
||||
|
||||
var threat: Node2D
|
||||
var threat: Node
|
||||
var threshold: float = 100
|
||||
|
||||
func enter(previous_state_path: String, data := {}) -> void:
|
||||
@@ -11,13 +11,12 @@ func enter(previous_state_path: String, data := {}) -> void:
|
||||
finished.emit(owner.fsm.States.IDLE, {})
|
||||
|
||||
func physics_update(_delta: float) -> void:
|
||||
if not is_instance_valid(threat) or GameManager.calc_distance(owner.position, threat.position) > threshold:
|
||||
if not is_instance_valid(threat) or GameManager.calc_distance(owner.collision.position, threat.position) > threshold:
|
||||
finished.emit(owner.fsm.States.IDLE, {})
|
||||
return
|
||||
owner.move(flee_from(threat.position))
|
||||
|
||||
func flee_from(pos: Vector2) -> Vector3:
|
||||
# FIXME: What is the argument "pos" and why is it unused?
|
||||
var diff = threat.position - owner.position
|
||||
var diff = pos - owner.collision.position
|
||||
diff = diff.normalized() * -1
|
||||
return Vector3(diff.x, diff.y ,0)
|
||||
|
||||
Reference in New Issue
Block a user