fx: food wrappign sprites
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@@ -2,11 +2,19 @@ extends AbstractFood
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class_name FoodMolecular
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@onready var collision: Area2D = $Collision
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@onready var sprite: AnimatedSprite2D = $"Collision/Sprite"
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@onready var sprite: AnimatedSprite2D = $Collision/Sprite
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func _ready() -> void:
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sprite.play()
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func _physics_process(delta: float) -> void:
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var dpos = Vector2(GameManager.flow_x, GameManager.flow_y) * delta * flow_carry_speed
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collision.position = GameManager.get_boundaried_position(collision.position + dpos)
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func _process(delta):
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collision.position = GameManager.get_boundaried_position(collision.position)
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func _on_body_entered(body: Node2D) -> void:
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eat(body)
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