fx: food wrappign sprites

This commit is contained in:
2026-03-01 16:46:33 +01:00
parent a11805ad30
commit 27db6d6d27
4 changed files with 13 additions and 20 deletions

View File

@@ -2,11 +2,19 @@ extends AbstractFood
class_name FoodMolecular
@onready var collision: Area2D = $Collision
@onready var sprite: AnimatedSprite2D = $"Collision/Sprite"
@onready var sprite: AnimatedSprite2D = $Collision/Sprite
func _ready() -> void:
sprite.play()
func _physics_process(delta: float) -> void:
var dpos = Vector2(GameManager.flow_x, GameManager.flow_y) * delta * flow_carry_speed
collision.position = GameManager.get_boundaried_position(collision.position + dpos)
func _process(delta):
collision.position = GameManager.get_boundaried_position(collision.position)
func _on_body_entered(body: Node2D) -> void:
eat(body)