fx: sprite playing behaviour

This commit is contained in:
2026-03-01 15:43:06 +01:00
parent 9dd1d45698
commit 241dfb3073
7 changed files with 8 additions and 6 deletions

View File

@@ -6,6 +6,7 @@ func enter(previous_state_path: String, data := {}) -> void:
if data.has("target"):
target = data["target"]
owner.sprite.play("Hunting")
owner.wrapper.play_sprite("Hunting")
else:
# default behaviour; do nothing
finished.emit(owner.fsm.States.IDLE, {})