fx: sprite playing behaviour

This commit is contained in:
2026-03-01 15:43:06 +01:00
parent 9dd1d45698
commit 241dfb3073
7 changed files with 8 additions and 6 deletions

View File

@@ -8,7 +8,7 @@ var can_attack: bool = true
@onready var attack_cooldown_timer: Timer = $AttackCooldownTimer
@onready var wrapper: WrappingManager = $WrappingManager
@onready var collision: CharacterBody2D = $Collision
@onready var sprite = $"Collision/Sprite"
@onready var sprite = $Collision/Sprite
@export var damage: int = 15
@export var attack_range = 40
@export var sight_range = 200
@@ -16,6 +16,7 @@ var can_attack: bool = true
func _ready() -> void:
health = maxHealth
sprite.play("Healthy")
wrapper.play_sprite("Healthy")
if starting_pos:
collision.set_position(starting_pos)