fx: sprite playing behaviour
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@@ -8,7 +8,7 @@ var can_attack: bool = true
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@onready var attack_cooldown_timer: Timer = $AttackCooldownTimer
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@onready var wrapper: WrappingManager = $WrappingManager
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@onready var collision: CharacterBody2D = $Collision
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@onready var sprite = $"Collision/Sprite"
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@onready var sprite = $Collision/Sprite
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@export var damage: int = 15
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@export var attack_range = 40
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@export var sight_range = 200
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@@ -16,6 +16,7 @@ var can_attack: bool = true
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func _ready() -> void:
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health = maxHealth
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sprite.play("Healthy")
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wrapper.play_sprite("Healthy")
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if starting_pos:
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collision.set_position(starting_pos)
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