(wip) Player food
This commit is contained in:
17
evolve-die-repeat/molecular/food/abstract_food.gd
Normal file
17
evolve-die-repeat/molecular/food/abstract_food.gd
Normal file
@@ -0,0 +1,17 @@
|
||||
@abstract
|
||||
class_name AbstractFood
|
||||
extends Area2D
|
||||
|
||||
@export var val: int = 1
|
||||
@export var food_name: String = "Food"
|
||||
|
||||
signal consumed
|
||||
|
||||
func _ready() -> void:
|
||||
pass
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
pass
|
||||
|
||||
func eat(consumer: Node2D) -> void:
|
||||
pass
|
||||
@@ -1,21 +0,0 @@
|
||||
@abstract
|
||||
class_name AbstractFood
|
||||
extends Area2D
|
||||
|
||||
@export var val: int = 1
|
||||
@export var food_name: String = "Food"
|
||||
|
||||
func _ready() -> void:
|
||||
body_entered.connect(_on_body_entered)
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
if body.has_method("collect_resource"): # TODO: Define a "consumer" group instead?
|
||||
eat(body)
|
||||
|
||||
func eat(consumer: Node2D) -> void:
|
||||
print("Player ate: ", food_name)
|
||||
apply_effect(consumer)
|
||||
queue_free()
|
||||
|
||||
func apply_effect(consumer: Node2D) -> void:
|
||||
pass
|
||||
50
evolve-die-repeat/molecular/food/food_manager.gd
Normal file
50
evolve-die-repeat/molecular/food/food_manager.gd
Normal file
@@ -0,0 +1,50 @@
|
||||
extends Node
|
||||
class_name FoodManager2D
|
||||
|
||||
var minCount: int = 20
|
||||
var _currentCount: int = 0
|
||||
|
||||
var rng = RandomNumberGenerator.new()
|
||||
|
||||
@export var foodTypes: Array[PackedScene] = []
|
||||
|
||||
## The probabilities have to add up to 1.0
|
||||
@export var foodProbs: Array[float] = []
|
||||
|
||||
@export var spawnRange: Rect2 = Rect2(0, 0, 0, 0)
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
spawnRange = GameManager.extent
|
||||
call_deferred("_spawn_minimum")
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
func _spawn_minimum() -> void:
|
||||
while _currentCount < minCount:
|
||||
_spawn_random()
|
||||
|
||||
func _random_pos() -> Vector2:
|
||||
return Vector2(randf_range(spawnRange.position[0], spawnRange.size[0]), randf_range(spawnRange.position[1], spawnRange.size[1]))
|
||||
|
||||
func _spawn_random() -> void:
|
||||
var pos = _random_pos()
|
||||
_spawn_food(pos)
|
||||
_currentCount += 1
|
||||
|
||||
func _spawn_food(position: Vector2) -> void:
|
||||
var instance = foodTypes[rng.rand_weighted(foodProbs)].instantiate()
|
||||
instance.position = position
|
||||
add_child(instance)
|
||||
if instance.has_signal("consumed"):
|
||||
instance.consumed.connect(_on_entity_consumed)
|
||||
|
||||
|
||||
func _on_entity_consumed() -> void:
|
||||
_currentCount = max(0, _currentCount-1)
|
||||
call_deferred("_spawn_minimum")
|
||||
|
||||
# TODO: Spawn food when an entity (any) dies
|
||||
1
evolve-die-repeat/molecular/food/food_manager.gd.uid
Normal file
1
evolve-die-repeat/molecular/food/food_manager.gd.uid
Normal file
@@ -0,0 +1 @@
|
||||
uid://7ua0qgyhphao
|
||||
7
evolve-die-repeat/molecular/food/food_manager.tscn
Normal file
7
evolve-die-repeat/molecular/food/food_manager.tscn
Normal file
@@ -0,0 +1,7 @@
|
||||
[gd_scene format=3 uid="uid://cuqw17010qgob"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://7ua0qgyhphao" path="res://molecular/food/food_manager.gd" id="1_7iais"]
|
||||
|
||||
[node name="FoodManager" type="Node2D" unique_id=858744014]
|
||||
script = ExtResource("1_7iais")
|
||||
metadata/_custom_type_script = "uid://7ua0qgyhphao"
|
||||
@@ -1,6 +1,18 @@
|
||||
extends AbstractFood
|
||||
class_name FoodMolecular
|
||||
|
||||
func _on_body_entered(body: Node2D) -> void:
|
||||
if body.has_method("collect_resource"): # TODO: Define a "consumer" group instead?
|
||||
eat(body)
|
||||
|
||||
func eat(consumer: Node2D) -> void:
|
||||
print("Player ate: ", food_name)
|
||||
consumed.emit()
|
||||
|
||||
apply_effect(consumer)
|
||||
|
||||
queue_free()
|
||||
|
||||
func apply_effect(consumer: Node2D) -> void:
|
||||
if consumer.has_method("collect_resource"):
|
||||
consumer.collect_resource(val) # val is from parent (default 1), override if required
|
||||
|
||||
@@ -1,14 +1,20 @@
|
||||
[gd_scene format=3 uid="uid://dmvmu218pc0pe"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://cayxffay17o0u" path="res://molecular/food/food_mol.gd" id="1_0vfbj"]
|
||||
[ext_resource type="Texture2D" uid="uid://dcedkos6vgv51" path="res://molecular/assets/food/food-normal.png" id="2_68e2u"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_0vfbj"]
|
||||
radius = 5.0
|
||||
|
||||
[node name="FoodMol" type="Area2D" unique_id=595352294]
|
||||
collision_layer = 8
|
||||
collision_mask = 7
|
||||
script = ExtResource("1_0vfbj")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="." unique_id=762721134]
|
||||
shape = SubResource("CircleShape2D_0vfbj")
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="." unique_id=98693723]
|
||||
texture = ExtResource("2_68e2u")
|
||||
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||
|
||||
Reference in New Issue
Block a user