ft: extracted mirrorSprite to custom node
This commit is contained in:
@@ -1,34 +1,16 @@
|
||||
extends AbstractPrey2D
|
||||
|
||||
@onready var sprite = $AnimatedSprite2D
|
||||
@onready var fsm = $StateMachine
|
||||
@onready var wrapper: WrappingManager = $WrappingManager
|
||||
@onready var sprite: AnimatedSprite2D = $AnimatedSprite2D
|
||||
@onready var fsm: StateMachine = $StateMachine
|
||||
|
||||
@export var speed = 0.5
|
||||
var desired_rotation: float = self.rotation
|
||||
|
||||
# Mirrored sprites for periodic boundary
|
||||
var mirrorSprite1: Node2D
|
||||
var mirrorSprite2: Node2D
|
||||
var mirrorSprite3: Node2D
|
||||
|
||||
|
||||
# Called when the node enters the scene tree for the first time.
|
||||
func _ready() -> void:
|
||||
health = maxHealth
|
||||
sprite.play("Healthy")
|
||||
|
||||
mirrorSprite1 = sprite.duplicate()
|
||||
sprite.play("Healthy")
|
||||
|
||||
mirrorSprite2 = sprite.duplicate()
|
||||
sprite.play("Healthy")
|
||||
|
||||
mirrorSprite3 = sprite.duplicate()
|
||||
sprite.play("Healthy")
|
||||
|
||||
add_child(mirrorSprite1)
|
||||
add_child(mirrorSprite2)
|
||||
add_child(mirrorSprite3)
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
@@ -36,9 +18,6 @@ func _process(delta: float) -> void:
|
||||
# smoothly rotate
|
||||
if self.rotation != self.desired_rotation:
|
||||
self.rotation = lerp_angle(self.rotation, self.desired_rotation, clampf(4 * delta, 0, 1))
|
||||
|
||||
# Boundary mirroring
|
||||
_handle_wrapping()
|
||||
|
||||
func _physics_process(delta: float) -> void:
|
||||
pass
|
||||
@@ -60,94 +39,13 @@ func handle_damage(dmg: int, src: Node) -> void:
|
||||
|
||||
func die() -> void:
|
||||
sprite.play("Dying")
|
||||
mirrorSprite1.play("Dying")
|
||||
mirrorSprite2.play("Dying")
|
||||
mirrorSprite3.play("Dying")
|
||||
wrapper.play_sprite("Dying")
|
||||
super.die()
|
||||
|
||||
func become_injured() -> void:
|
||||
sprite.play("Injured")
|
||||
mirrorSprite1.play("Injured")
|
||||
mirrorSprite2.play("Injured")
|
||||
mirrorSprite3.play("Injured")
|
||||
wrapper.play_sprite("Injured")
|
||||
|
||||
func _on_sight_body_entered(body: Node2D) -> void:
|
||||
if body.is_in_group("predator") or (health < maxHealth and body.is_in_group("player")):
|
||||
fsm.transition_to_next_state(fsm.States.FLEEING, {"threat": body})
|
||||
|
||||
|
||||
# Mirroring table:
|
||||
# |---|---|---|---|
|
||||
# | 4 | 3 | 4 | 3 |
|
||||
# |---|===|===|---|
|
||||
# | 1 ǁ 2 | 1 ǁ 2 |
|
||||
# |---ǁ---|---ǁ---|
|
||||
# | 4 ǁ 3 | 4 ǁ 3 |
|
||||
# |---|===|===|---|
|
||||
# | 1 | 2 | 1 | 2 |
|
||||
# |---|---|---|---|
|
||||
# If less than viewport size away from an edge, mirror over that edge (for seamless boundary)
|
||||
# NOTE: For this to look correctly the camera size should be smaller than half the screen port (in
|
||||
# any one dimension. Ideally, the difference between camera size and half the screen port is
|
||||
# at least the size of the prey sprite)
|
||||
func _handle_wrapping():
|
||||
mirrorSprite1.visible = false
|
||||
mirrorSprite2.visible = false
|
||||
mirrorSprite3.visible = false
|
||||
|
||||
# TODO: Assume viewport size << screen size and only draw according to GameManager.viewport_size
|
||||
# Find corresponding section of the screen
|
||||
if position.x < GameManager.screen_size.x/2 and position.y < GameManager.screen_size.y/2:
|
||||
# 2
|
||||
mirrorSprite1.visible = true
|
||||
mirrorSprite2.visible = true
|
||||
mirrorSprite3.visible = true
|
||||
|
||||
# Right
|
||||
mirrorSprite1.global_position = global_position + Vector2(GameManager.screen_size.x, 0)
|
||||
# Diag
|
||||
mirrorSprite3.global_position = global_position + Vector2(GameManager.screen_size.x, GameManager.screen_size.y)
|
||||
# Bottom
|
||||
mirrorSprite2.global_position = global_position + Vector2(0, GameManager.screen_size.y)
|
||||
|
||||
|
||||
elif position.x < GameManager.screen_size.x/2:
|
||||
# 3
|
||||
mirrorSprite1.visible = true
|
||||
mirrorSprite2.visible = true
|
||||
mirrorSprite3.visible = true
|
||||
|
||||
# Top
|
||||
mirrorSprite1.global_position = global_position + Vector2(0, - GameManager.screen_size.y)
|
||||
# Diag
|
||||
mirrorSprite2.global_position = global_position + Vector2(GameManager.screen_size.x, - GameManager.screen_size.y)
|
||||
# Right
|
||||
mirrorSprite3.global_position = global_position + Vector2(GameManager.screen_size.x, 0)
|
||||
|
||||
|
||||
elif position.y < GameManager.screen_size.y/2:
|
||||
# 1
|
||||
mirrorSprite1.visible = true
|
||||
mirrorSprite2.visible = true
|
||||
mirrorSprite3.visible = true
|
||||
|
||||
# Left
|
||||
mirrorSprite1.global_position = global_position + Vector2(- GameManager.screen_size.x, 0)
|
||||
# Bottom
|
||||
mirrorSprite2.global_position = global_position + Vector2(0, GameManager.screen_size.y)
|
||||
# Diag
|
||||
mirrorSprite3.global_position = global_position + Vector2(- GameManager.screen_size.x, GameManager.screen_size.y)
|
||||
|
||||
|
||||
else:
|
||||
# 4
|
||||
mirrorSprite1.visible = true
|
||||
mirrorSprite2.visible = true
|
||||
mirrorSprite3.visible = true
|
||||
|
||||
# Left
|
||||
mirrorSprite1.global_position = global_position + Vector2(- GameManager.screen_size.x, 0)
|
||||
# Diag
|
||||
mirrorSprite2.global_position = global_position + Vector2(- GameManager.screen_size.x, - GameManager.screen_size.y)
|
||||
# Top
|
||||
mirrorSprite3.global_position = global_position + Vector2(0, - GameManager.screen_size.y)
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
[ext_resource type="PackedScene" uid="uid://bvsdg1v3ksixy" path="res://shared/npc/prey2D.tscn" id="1_qvulj"]
|
||||
[ext_resource type="Script" uid="uid://bgossk6xo31gi" path="res://molecular/prey/nucleotide_prey.gd" id="2_0227s"]
|
||||
[ext_resource type="Texture2D" uid="uid://bhcb5g7g7um8" path="res://molecular/assets/prey/prey-dying-frame0.png" id="2_lkj7f"]
|
||||
[ext_resource type="Script" uid="uid://bvbc0n0pslq7p" path="res://shared/wrapping_manager.gd" id="3_lecx4"]
|
||||
[ext_resource type="Texture2D" uid="uid://bxn11avw7dykl" path="res://molecular/assets/prey/prey-dying-frame1.png" id="3_svqyr"]
|
||||
[ext_resource type="Texture2D" uid="uid://ctkehsavw6ghx" path="res://molecular/assets/prey/prey-healthy-frame0.png" id="4_ee1gb"]
|
||||
[ext_resource type="Texture2D" uid="uid://uy28y3mkk6nt" path="res://molecular/assets/prey/prey-healthy-frame1.png" id="5_ae5nf"]
|
||||
@@ -57,20 +58,24 @@ script = ExtResource("2_0227s")
|
||||
speed = 0.5
|
||||
maxHealth = 20
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." index="0" unique_id=788182944]
|
||||
[node name="WrappingManager" type="Node" parent="." index="0" unique_id=407460873 node_paths=PackedStringArray("sprite")]
|
||||
script = ExtResource("3_lecx4")
|
||||
sprite = NodePath("../AnimatedSprite2D")
|
||||
metadata/_custom_type_script = "uid://bvbc0n0pslq7p"
|
||||
|
||||
[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="." index="1" unique_id=788182944]
|
||||
rotation = 1.5707964
|
||||
scale = Vector2(0.1, 0.1)
|
||||
sprite_frames = SubResource("SpriteFrames_66x8p")
|
||||
animation = &"Healthy"
|
||||
|
||||
[node name="CollisionPolygon2D" parent="." index="1"]
|
||||
[node name="CollisionPolygon2D" parent="." index="2"]
|
||||
light_mask = 2
|
||||
visibility_layer = 2
|
||||
position = Vector2(6.929083, 3.0664783)
|
||||
rotation = 0.474154
|
||||
polygon = PackedVector2Array(-8.831272, -2.3390446, -5.7760534, -2.3993049, -4.0230684, 0.41277456, -5.8890305, 2.9948444, -8.862037, 2.9326901, -10.268076, 0.28495264)
|
||||
|
||||
[node name="StateMachine" type="Node" parent="." index="2" unique_id=445822474 node_paths=PackedStringArray("initial_state")]
|
||||
[node name="StateMachine" type="Node" parent="." index="3" unique_id=445822474 node_paths=PackedStringArray("initial_state")]
|
||||
script = ExtResource("9_xxtgy")
|
||||
initial_state = NodePath("Idle")
|
||||
|
||||
@@ -89,7 +94,7 @@ script = ExtResource("12_ubfhk")
|
||||
[node name="Timer" type="Timer" parent="StateMachine/Idle" index="0" unique_id=1050348256]
|
||||
one_shot = true
|
||||
|
||||
[node name="Sight" type="Area2D" parent="." index="3" unique_id=1773478588]
|
||||
[node name="Sight" type="Area2D" parent="." index="4" unique_id=1773478588]
|
||||
collision_layer = 0
|
||||
collision_mask = 7
|
||||
|
||||
|
||||
Reference in New Issue
Block a user