Solved flushing querries errors
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@@ -38,7 +38,7 @@ func _spawn_random() -> void:
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func _spawn_food(position: Vector2) -> void:
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var instance = foodTypes[rng.rand_weighted(foodProbs)].instantiate()
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instance.position = position
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add_child(instance)
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call_deferred("add_child", instance)
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if instance.has_signal("consumed"):
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instance.consumed.connect(_on_entity_consumed)
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@@ -25,7 +25,7 @@ func _ready() -> void:
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m.set_collision_mask(owner.get_collision_mask())
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m.add_child(sprite.duplicate())
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m.add_child(shape.duplicate())
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owner.add_child(m)
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owner.call_deferred("add_child", m)
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_handle_wrapping()
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