ft: made sprite behaviour consistent across entities
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@@ -6,6 +6,7 @@ var dir: Vector3 = Vector3(0,0,0);
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func enter(previous_state_path: String, data := {}) -> void:
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timer.start((float)(randi() % 10)/5)
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dir = calc_dir(randi() % 360)
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owner.play_sprite(owner.idle_sprite)
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func physics_update(_delta: float) -> void:
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owner.move(dir)
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