ft: made sprite behaviour consistent across entities

This commit is contained in:
2026-03-07 13:12:18 +01:00
parent da15fb77a2
commit 1fbc2f6637
9 changed files with 21 additions and 16 deletions

View File

@@ -6,6 +6,7 @@ var dir: Vector3 = Vector3(0,0,0);
func enter(previous_state_path: String, data := {}) -> void:
timer.start((float)(randi() % 10)/5)
dir = calc_dir(randi() % 360)
owner.play_sprite(owner.idle_sprite)
func physics_update(_delta: float) -> void:
owner.move(dir)