ft: made sprite behaviour consistent across entities

This commit is contained in:
2026-03-07 13:12:18 +01:00
parent da15fb77a2
commit 1fbc2f6637
9 changed files with 21 additions and 16 deletions

View File

@@ -6,6 +6,7 @@ var threshold: float = 100
func enter(previous_state_path: String, data := {}) -> void:
if data.has("threat"):
threat = data["threat"]
owner.play_sprite("Fleeing")
else:
# default behaviour; do nothing
finished.emit(owner.fsm.States.IDLE, {})