ft: made sprite behaviour consistent across entities
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@@ -5,8 +5,7 @@ var target: Node2D
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func enter(previous_state_path: String, data := {}) -> void:
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if data.has("target"):
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target = data["target"]
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owner.sprite.play("Hunting")
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owner.wrapper.play_sprite("Hunting")
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owner.play_sprite("Hunting")
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else:
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# default behaviour; do nothing
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finished.emit(owner.fsm.States.IDLE, {})
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