ft: made sprite behaviour consistent across entities
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@@ -28,7 +28,7 @@ func _ready() -> void:
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var screen_size = get_viewport_rect().size
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GameManager.init_screen_size(screen_size.x, screen_size.y)
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attack_area.monitoring = false # no collision until attacking TODO: Thing about being attacked
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attack_area.monitoring = false # no collision until attacking TODO: Think about being attacked
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attack_timer.wait_time = attack_duration
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attack_cooldown_timer.wait_time = attack_cooldown_duration
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@@ -36,7 +36,6 @@ func _ready() -> void:
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func _process(delta):
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# TODO: Connects this to some respawn screen
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if isAlive:
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velocity = Vector2.ZERO
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if Input.is_action_pressed("move_right"):
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