(wip) Food spawning on prey death

This commit is contained in:
2026-02-07 17:42:57 +01:00
parent 9c625edef4
commit 1dc1501b80
4 changed files with 3 additions and 2 deletions

View File

@@ -33,6 +33,7 @@ func _spawn_creature(position: Vector2) -> void:
instance.position = position
add_child(instance)
if instance.has_signal("died"):
#instance.died.connect(GameManager.foodManager._spawn_food_on_position)
instance.died.connect(_on_entity_died)
func _on_entity_died() -> void: