ft: player attacking logic
This commit is contained in:
@@ -1,11 +1,23 @@
|
||||
extends CharacterBody2D
|
||||
|
||||
@export var attack_duration = 0.12 # TODO: finetune
|
||||
@export var attack_cooldown_duration = 0.4
|
||||
|
||||
@onready var attack_area: Area2D = $AttackArea
|
||||
@onready var attack_timer: Timer = $AttackTimer
|
||||
@onready var attack_cooldown_timer: Timer = $AttackCooldownTimer
|
||||
|
||||
@export var speed = 200
|
||||
var damage = 1
|
||||
var damage = 10
|
||||
var can_attack = true
|
||||
|
||||
func _ready() -> void:
|
||||
var screen_size = get_viewport_rect().size
|
||||
GameManager.init_screen_size(screen_size.x, screen_size.y)
|
||||
|
||||
attack_area.monitoring = false # no collision until attacking
|
||||
attack_timer.wait_time = attack_duration
|
||||
attack_cooldown_timer.wait_time = attack_cooldown_duration
|
||||
|
||||
func _process(delta):
|
||||
velocity = Vector2.ZERO
|
||||
@@ -17,8 +29,35 @@ func _process(delta):
|
||||
velocity.y += 1
|
||||
if Input.is_action_pressed("move_up"):
|
||||
velocity.y -= 1
|
||||
if Input.is_action_pressed("try_attack"):
|
||||
try_attack()
|
||||
|
||||
move_and_collide(speed * velocity * delta)
|
||||
#position += speed * velocity * delta
|
||||
position = GameManager.get_boundaried_position(position)
|
||||
|
||||
func try_attack() -> void:
|
||||
if not can_attack:
|
||||
return
|
||||
attack()
|
||||
|
||||
func attack() -> void:
|
||||
can_attack = false
|
||||
attack_area.monitoring = true
|
||||
attack_timer.start()
|
||||
# TODO: attack animation+sound+etc
|
||||
|
||||
func _on_attack_timeout() -> void:
|
||||
attack_area.monitoring = false
|
||||
attack_cooldown_timer.start()
|
||||
|
||||
func _on_cooldown_timeout() -> void:
|
||||
can_attack = true
|
||||
|
||||
func _on_attack_hit(body: Node2D) -> void:
|
||||
if body.is_in_group("prey") or body.is_in_group("predators"):
|
||||
if body.has_method("handle_damage"):
|
||||
body.handle_damage(damage)
|
||||
elif body.is_in_group("resources"):
|
||||
pass
|
||||
# TODO: resource handling logic
|
||||
|
||||
Reference in New Issue
Block a user