fx: attacking sprite/logic mismatch
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@@ -23,8 +23,8 @@ animations = [{
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"speed": 5.0
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}]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_en8op"]
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size = Vector2(765.4969, 706.5864)
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[sub_resource type="CircleShape2D" id="CircleShape2D_5hxmy"]
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radius = 378.18
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[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_4flbx"]
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radius = 191.95984
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@@ -45,8 +45,8 @@ rotation = -1.5732701
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collision_mask = 2
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[node name="CollisionShape2D" type="CollisionShape2D" parent="AttackArea"]
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position = Vector2(29.579561, 730.73236)
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shape = SubResource("RectangleShape2D_en8op")
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position = Vector2(41.029465, 288.86832)
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shape = SubResource("CircleShape2D_5hxmy")
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debug_color = Color(0.80813414, 0.3957308, 0.3356335, 0.41960785)
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[node name="CollisionShape2D" type="CollisionShape2D" parent="." groups=["player"]]
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