fx: attacking sprite/logic mismatch

This commit is contained in:
2026-01-17 14:56:25 +01:00
parent c0f5dd4628
commit 0b9b1e75d4
4 changed files with 17 additions and 12 deletions

View File

@@ -23,8 +23,8 @@ animations = [{
"speed": 5.0
}]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_en8op"]
size = Vector2(765.4969, 706.5864)
[sub_resource type="CircleShape2D" id="CircleShape2D_5hxmy"]
radius = 378.18
[sub_resource type="CapsuleShape2D" id="CapsuleShape2D_4flbx"]
radius = 191.95984
@@ -45,8 +45,8 @@ rotation = -1.5732701
collision_mask = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="AttackArea"]
position = Vector2(29.579561, 730.73236)
shape = SubResource("RectangleShape2D_en8op")
position = Vector2(41.029465, 288.86832)
shape = SubResource("CircleShape2D_5hxmy")
debug_color = Color(0.80813414, 0.3957308, 0.3356335, 0.41960785)
[node name="CollisionShape2D" type="CollisionShape2D" parent="." groups=["player"]]