(wip) First food commit
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@@ -14,6 +14,9 @@ var damage: int = 10
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var can_attack: bool = true
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var desired_rotation: float = 0
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# Resources / money
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var resources: int = 0
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func _ready() -> void:
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var screen_size = get_viewport_rect().size
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GameManager.init_screen_size(screen_size.x, screen_size.y)
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@@ -82,3 +85,7 @@ func _on_attack_hit(body: Node2D) -> void:
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func handle_damage(dmg: int, src: Node) -> void:
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# TODO: damage logic
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pass
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func collect_resource(damnt: int) -> void:
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resources += damnt
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print("Resource collected! Total: ", resources)
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