ft: switch to click movement
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@@ -42,3 +42,9 @@ func become_injured() -> void:
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func _on_sight_body_entered(body: Node2D) -> void:
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if body.is_in_group("predator") or (health < maxHealth and body.is_in_group("player")):
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fsm.transition_to_next_state(fsm.States.FLEEING, {"threat": body})
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func _on_collision_input_event(viewport: Node, event: InputEvent, shape_idx: int) -> void:
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if event is InputEventMouseButton and event.button_index == MOUSE_BUTTON_LEFT and event.pressed:
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if player:
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player.target = self.collision
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